About: White Boss Skull Stickman (CG)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This enemy is only as strong as half of the original Castle Boss, and it can be considered as a stronger version of the White Skull Stickman, only with a vertical attack, instead. While he can only shoot the red Two Arrow attack, he is not to be underestimated, as he has a big amount of health and attacks fairly fast. Keeping some distance between this enemy and letting the team attack him with ranged attacks will prove to be useful. Surprisingly, this enemy gives a large amount of experience to juvenile Stick Ranger characters. The Dodge strategy or the Hit and Run strategy may help to beat this boss. Another strategy that is useful is the bait strategy. Ice type weapons will also help against the boss to slow down the fast firing rate. A Sniper's Quad Arrow 2 will be a great Physical typ

AttributesValues
rdfs:label
  • White Boss Skull Stickman (CG)
rdfs:comment
  • This enemy is only as strong as half of the original Castle Boss, and it can be considered as a stronger version of the White Skull Stickman, only with a vertical attack, instead. While he can only shoot the red Two Arrow attack, he is not to be underestimated, as he has a big amount of health and attacks fairly fast. Keeping some distance between this enemy and letting the team attack him with ranged attacks will prove to be useful. Surprisingly, this enemy gives a large amount of experience to juvenile Stick Ranger characters. The Dodge strategy or the Hit and Run strategy may help to beat this boss. Another strategy that is useful is the bait strategy. Ice type weapons will also help against the boss to slow down the fast firing rate. A Sniper's Quad Arrow 2 will be a great Physical typ
Head
  • Skull Skull
Attack
dcterms:subject
Drops
head colour
  • CBCBCB
Agi
  • 50(xsd:integer)
peak exp
  • 1000(xsd:integer)
body colour
  • 996633(xsd:integer)
peak lvl
  • 16(xsd:integer)
ExpAGI
  • 52(xsd:double)
LV
  • 16(xsd:integer)
dbkwik:danball/pro...iPageUsesTemplate
Gold
  • 500(xsd:integer)
Range
  • 40(xsd:integer)
Movement
  • walking
Name
  • White Boss Skull Stickman
N
  • 1(xsd:integer)
Strong
  • Freeze
Exp
  • 1000(xsd:integer)
Link
  • White Boss Skull Stickman
at
  • 10(xsd:integer)
Species
  • Stickman Stickman
Icon
  • White Boss Skull Stickman .png
to
  • 26(xsd:integer)
from
  • 6(xsd:integer)
IMG
  • White Boss Skull Stickman .png
LP
  • 2000(xsd:integer)
Location
  • Castle Gate
abstract
  • This enemy is only as strong as half of the original Castle Boss, and it can be considered as a stronger version of the White Skull Stickman, only with a vertical attack, instead. While he can only shoot the red Two Arrow attack, he is not to be underestimated, as he has a big amount of health and attacks fairly fast. Keeping some distance between this enemy and letting the team attack him with ranged attacks will prove to be useful. Surprisingly, this enemy gives a large amount of experience to juvenile Stick Ranger characters. The Dodge strategy or the Hit and Run strategy may help to beat this boss. Another strategy that is useful is the bait strategy. Ice type weapons will also help against the boss to slow down the fast firing rate. A Sniper's Quad Arrow 2 will be a great Physical type weapon to use against this boss, and a Priest's Lightning Staff 2 helps magically. Players can often grind this boss for EXP if the Castle Boss seems too hard. It is also recommended to grind for its Critical's Card 1, as it greatly helps melees against the Castle Boss.
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