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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This is a list of commodities available in the Freelancer universe.

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rdfs:label
  • Commodities
rdfs:comment
  • This is a list of commodities available in the Freelancer universe.
  • Commodities in Pardus are the mainframe of the economy, they are required to support buildings and are used for many actions such as repairing your ship or building weapons. This is a collective list of all the commodities in Pardus along with assorted information about it. The buy and sell part stands for the following. * Buy: how much it costs to buy from a building usually * Sell: how much you get for selling it to a building usually
  • They can be found from dead survivors, zombies, green boxes, lootable items and various vendors.
  • A commodity is a loot or resource picked up from drops or shops. They are primarily everything except ore, cores, weapons, and equipment, and can be bought and sold in various locations. Commodities are believed to respawn after an amount of time. In GOF1 they have no use. Commodities are mainly used for manufacturing products in blueprints.
  • In Granduniverse a wide variety of goods exist. They range from the legal to illegal.
  • From Wikipedia: In the world of business, a commodity is an undifferentiated product whose value arises from the owner's right to sell rather than the right to use. Example: commodities from the financial world include oil (sold by the barrel), electricity (most users of electric power are only concerned with overall energy consumption; only a minority of users are concerned with the quality and technical details of voltage and frequency deviations, phase imbalance, etc.), wheat, bulk chemicals such as sulfuric acid, base and other metals, and even pork-bellies and orange juice. More modern commodities include bandwidth, RAM chips and (experimentally) computer processor cycles, and negative commodity units like emissions credits.
  • Commodities are items which, when combined with labor in a shoppe or stall, produce other items used in-game. Raw commodities can be purchased at commodities markets via the bid ticket system, pillaged from merchant brigands, or simply be bought by setting a competitive buy price in the shop or stall, and waiting for either merchant brigands or players to sell these to the shop or stall. Refined commodities are manufactured from raw commodities at stalls or shoppes; these can be further processed into different commodities. Finished commodities have completed the manufacturing process and are ready for delivery.
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abstract
  • This is a list of commodities available in the Freelancer universe.
  • Commodities are items which, when combined with labor in a shoppe or stall, produce other items used in-game. Raw commodities can be purchased at commodities markets via the bid ticket system, pillaged from merchant brigands, or simply be bought by setting a competitive buy price in the shop or stall, and waiting for either merchant brigands or players to sell these to the shop or stall. Refined commodities are manufactured from raw commodities at stalls or shoppes; these can be further processed into different commodities. Finished commodities have completed the manufacturing process and are ready for delivery. Commodities cannot be held in a pirate's personal inventory. They may be stored only in a pirate's shoppe, stall, or ships, and may only be moved from island to island in the hold of a ship.
  • Commodities in Pardus are the mainframe of the economy, they are required to support buildings and are used for many actions such as repairing your ship or building weapons. This is a collective list of all the commodities in Pardus along with assorted information about it. The buy and sell part stands for the following. * Buy: how much it costs to buy from a building usually * Sell: how much you get for selling it to a building usually
  • From Wikipedia: In the world of business, a commodity is an undifferentiated product whose value arises from the owner's right to sell rather than the right to use. Example: commodities from the financial world include oil (sold by the barrel), electricity (most users of electric power are only concerned with overall energy consumption; only a minority of users are concerned with the quality and technical details of voltage and frequency deviations, phase imbalance, etc.), wheat, bulk chemicals such as sulfuric acid, base and other metals, and even pork-bellies and orange juice. More modern commodities include bandwidth, RAM chips and (experimentally) computer processor cycles, and negative commodity units like emissions credits. In the original and simplified sense, commodities were things of value, of uniform quality, that were produced in large quantities by many different producers; the items from each different producer are considered equivalent. It is the contract and this underlying standard that define the commodity, not any quality inherent in the product. One can reasonably say that food commodities, for example, are defined by the fact that they substitute for each other in recipes, and that one can use the food without having to look at it too closely.
  • They can be found from dead survivors, zombies, green boxes, lootable items and various vendors.
  • A commodity is a loot or resource picked up from drops or shops. They are primarily everything except ore, cores, weapons, and equipment, and can be bought and sold in various locations. Commodities are believed to respawn after an amount of time. In GOF1 they have no use. Commodities are mainly used for manufacturing products in blueprints.
  • In Granduniverse a wide variety of goods exist. They range from the legal to illegal.
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