About: Black Magic (Final Fantasy V)   Sponge Permalink

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Some spells have been programmed to always hit their target. If the spell is multi-targeted the Spell Hit% is halved. Spells that are naturally multi-target do not suffer the penalty. If the target has Shell, the Spell Hit% is also halved, and if the target is a Toad its Evade % is reduced to 0. The game generates two random numbers between 0 and 99. If N1 >= Hit%, the spell misses If N2 < Evade%, the spell misses Magic attacks' parameters are calculated as follows: Damage is capped at 9999. Flare is the exception to the normal magic damage calculation and has its own damage calculation formula.

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  • Black Magic (Final Fantasy V)
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  • Some spells have been programmed to always hit their target. If the spell is multi-targeted the Spell Hit% is halved. Spells that are naturally multi-target do not suffer the penalty. If the target has Shell, the Spell Hit% is also halved, and if the target is a Toad its Evade % is reduced to 0. The game generates two random numbers between 0 and 99. If N1 >= Hit%, the spell misses If N2 < Evade%, the spell misses Magic attacks' parameters are calculated as follows: Damage is capped at 9999. Flare is the exception to the normal magic damage calculation and has its own damage calculation formula.
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  • Some spells have been programmed to always hit their target. If the spell is multi-targeted the Spell Hit% is halved. Spells that are naturally multi-target do not suffer the penalty. If the target has Shell, the Spell Hit% is also halved, and if the target is a Toad its Evade % is reduced to 0. The game generates two random numbers between 0 and 99. If N1 >= Hit%, the spell misses If N2 < Evade%, the spell misses Magic attacks' parameters are calculated as follows: If the target absorbs the attacking element it is healed instead of damaged and if it has elemental immunity, the attack misses. If the target is resistant against the attacking element the Attack modifier in the above formula is halved, and if it is weak against the element, the Attack modifier is doubled and the attack ignores the target's Magic Defense. Damage is capped at 9999. Flare is the exception to the normal magic damage calculation and has its own damage calculation formula. Black Magic abilities give characters the Black Mage's base Magic based on the following formula: Magic = Black Mage Base Magic - 3 * (6 - Black Mage Job Level) However, the value of the base Magic granted in this way is capped at the Black Mage's base. Thus the base Magic stat for a character with Black Magic equipped would be as follows: File:Ff5Black.gif * Level 1 = 40 base Magic * Level 2 = 43 base Magic * Level 3 = 46 base Magic * Level 4 = 49 base Magic * Level 5 = 52 base Magic * Level 6 = 55 base Magic * Level 7 = 55 base Magic Upon mastery, Freelancers and Mimes gain the Black Mage's base Magic unless they already have a higher base from another mastered job. It takes 10 AP to learn the level 1 of the command, 20 for level 2, 30 for level 3, 50 for level 4, 70 for level 5 and 100 for level 6.
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