Blade Stop is the Monk's version of the Knight skill Auto Counter. Once Blade Stop is cast, it allows the caster to "catch" an enemy if they use a normal attack against the caster during the skill's Catch Time. If Blade Stop is successfully casted, then both the Monk and enemy are thrown into the "Blade Stop" status. During the Blade Stop status, only the caster may attack, by use of skills, and what skills they can use are determined by the level of Blade Stop they have learned (exception if the opponent is also a Monk, see Notes). Blade Stop only works on physical attacks and requires 1 Spirit Sphere per cast, regardless if an enemy is caught or not.
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| - Blade Stop is the Monk's version of the Knight skill Auto Counter. Once Blade Stop is cast, it allows the caster to "catch" an enemy if they use a normal attack against the caster during the skill's Catch Time. If Blade Stop is successfully casted, then both the Monk and enemy are thrown into the "Blade Stop" status. During the Blade Stop status, only the caster may attack, by use of skills, and what skills they can use are determined by the level of Blade Stop they have learned (exception if the opponent is also a Monk, see Notes). Blade Stop only works on physical attacks and requires 1 Spirit Sphere per cast, regardless if an enemy is caught or not.
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| - Blade Stop is the Monk's version of the Knight skill Auto Counter. Once Blade Stop is cast, it allows the caster to "catch" an enemy if they use a normal attack against the caster during the skill's Catch Time. If Blade Stop is successfully casted, then both the Monk and enemy are thrown into the "Blade Stop" status. During the Blade Stop status, only the caster may attack, by use of skills, and what skills they can use are determined by the level of Blade Stop they have learned (exception if the opponent is also a Monk, see Notes). Blade Stop only works on physical attacks and requires 1 Spirit Sphere per cast, regardless if an enemy is caught or not. On iRO, this skill is known as Root for some reason.
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