Leech curses drain one opponent. Following each kill, the leech damage percentage resets, and percentages do not carry across opponents. You can drain 6%, rising to 12%. Upon fighting a new opponent, this drain restarts at only 6%, to re-rise in time to 12% again. Player boosts of 2%, rising to 8%, do carry across, however, providing that the player is supplied with more drains to sustain the boost.
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rdf:type
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rdfs:label
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rdfs:comment
| - Leech curses drain one opponent. Following each kill, the leech damage percentage resets, and percentages do not carry across opponents. You can drain 6%, rising to 12%. Upon fighting a new opponent, this drain restarts at only 6%, to re-rise in time to 12% again. Player boosts of 2%, rising to 8%, do carry across, however, providing that the player is supplied with more drains to sustain the boost.
- With Amulet of zealots equipped the ranged damage boost is raised to 12%, increasing to 18% over time. Leech curses drain one opponent. Following each kill, the leech damage percentage resets, and percentages do not carry across opponents. You can drain 6%, rising to 12%. Upon fighting a new opponent, this drain restarts at only 6%, to re-rise in time to 12% again. Player boosts of 2%, rising to 8%, do carry across, however, providing that the player is supplied with more drains to sustain the boost.
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Level
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Drain
| - 0(xsd:double)
- 200(xsd:integer)
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anim
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dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Name
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Members
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Update
| - Evolution of Combat: Now Live!
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Release
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Book
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Effect
| - -6(xsd:integer)
- -4(xsd:integer)
- +2% to +8% damage
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abstract
| - Leech curses drain one opponent. Following each kill, the leech damage percentage resets, and percentages do not carry across opponents. You can drain 6%, rising to 12%. Upon fighting a new opponent, this drain restarts at only 6%, to re-rise in time to 12% again. Player boosts of 2%, rising to 8%, do carry across, however, providing that the player is supplied with more drains to sustain the boost.
- With Amulet of zealots equipped the ranged damage boost is raised to 12%, increasing to 18% over time. Leech curses drain one opponent. Following each kill, the leech damage percentage resets, and percentages do not carry across opponents. You can drain 6%, rising to 12%. Upon fighting a new opponent, this drain restarts at only 6%, to re-rise in time to 12% again. Player boosts of 2%, rising to 8%, do carry across, however, providing that the player is supplied with more drains to sustain the boost.
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