About: Leech Range Strength   Sponge Permalink

An Entity of Type : dbkwik:resource/wYF_f1Cl1SOANS4GYLSi-A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Leech curses drain one opponent. Following each kill, the leech damage percentage resets, and percentages do not carry across opponents. You can drain 6%, rising to 12%. Upon fighting a new opponent, this drain restarts at only 6%, to re-rise in time to 12% again. Player boosts of 2%, rising to 8%, do carry across, however, providing that the player is supplied with more drains to sustain the boost.

AttributesValues
rdf:type
rdfs:label
  • Leech Range Strength
rdfs:comment
  • Leech curses drain one opponent. Following each kill, the leech damage percentage resets, and percentages do not carry across opponents. You can drain 6%, rising to 12%. Upon fighting a new opponent, this drain restarts at only 6%, to re-rise in time to 12% again. Player boosts of 2%, rising to 8%, do carry across, however, providing that the player is supplied with more drains to sustain the boost.
  • With Amulet of zealots equipped the ranged damage boost is raised to 12%, increasing to 18% over time. Leech curses drain one opponent. Following each kill, the leech damage percentage resets, and percentages do not carry across opponents. You can drain 6%, rising to 12%. Upon fighting a new opponent, this drain restarts at only 6%, to re-rise in time to 12% again. Player boosts of 2%, rising to 8%, do carry across, however, providing that the player is supplied with more drains to sustain the boost.
Level
  • 77(xsd:integer)
Drain
  • 0(xsd:double)
  • 200(xsd:integer)
anim
  • Leech Ranged.gif
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Name
  • Leech Range Strength
Members
  • Yes
Update
  • Evolution of Combat: Now Live!
Release
  • 2012-11-20(xsd:date)
Book
Effect
  • -6(xsd:integer)
  • -4(xsd:integer)
  • +2% to +8% damage
abstract
  • Leech curses drain one opponent. Following each kill, the leech damage percentage resets, and percentages do not carry across opponents. You can drain 6%, rising to 12%. Upon fighting a new opponent, this drain restarts at only 6%, to re-rise in time to 12% again. Player boosts of 2%, rising to 8%, do carry across, however, providing that the player is supplied with more drains to sustain the boost.
  • With Amulet of zealots equipped the ranged damage boost is raised to 12%, increasing to 18% over time. Leech curses drain one opponent. Following each kill, the leech damage percentage resets, and percentages do not carry across opponents. You can drain 6%, rising to 12%. Upon fighting a new opponent, this drain restarts at only 6%, to re-rise in time to 12% again. Player boosts of 2%, rising to 8%, do carry across, however, providing that the player is supplied with more drains to sustain the boost.
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