About: Active Software   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The company was founded in 1991 in Kyoto, Japan and focused on producing adult computer games. It developed games in various genres; their role-playing game GunBlaze (1994) was re-released on the Sega Saturn (as GunBlaze S) with adult content removed. Active Software participated in the foundation of Ethics Organization of Computer Software (EOCS) with the aim of imposing age ratings on Japanese software and outlawing games with graphic sexual scenes depicting underage girls. Active's representative director Michiko Sakai served as the board chairman of EOCS until 2000.

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  • Active Software
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  • The company was founded in 1991 in Kyoto, Japan and focused on producing adult computer games. It developed games in various genres; their role-playing game GunBlaze (1994) was re-released on the Sega Saturn (as GunBlaze S) with adult content removed. Active Software participated in the foundation of Ethics Organization of Computer Software (EOCS) with the aim of imposing age ratings on Japanese software and outlawing games with graphic sexual scenes depicting underage girls. Active's representative director Michiko Sakai served as the board chairman of EOCS until 2000.
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abstract
  • The company was founded in 1991 in Kyoto, Japan and focused on producing adult computer games. It developed games in various genres; their role-playing game GunBlaze (1994) was re-released on the Sega Saturn (as GunBlaze S) with adult content removed. Active Software participated in the foundation of Ethics Organization of Computer Software (EOCS) with the aim of imposing age ratings on Japanese software and outlawing games with graphic sexual scenes depicting underage girls. Active's representative director Michiko Sakai served as the board chairman of EOCS until 2000. On November 1st, 2004, Active Software was disbanded as a stock company. The brand, however, was retained as the developer team continued to work on Seven (2005), their last game. In November 2009 their website went offline, and no further activity was reported.
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