rdfs:comment
| - Upon earning the quota for each weapon, the player ascends a level, receiving the next weapon in the list, fully loaded. If a player is the victim of a takedown they are demoted a level. The initial weapons are typically handguns, on through larger firearms, and ending with the knife. The player has access to unlimited ammo in reserve and can still use the knife as a last resort at close range or to demote a leading player, however melee kills will not help the player advance to the next level, ignoring the final knife level. Fallen weapons can be picked up from dead players; however, kills with other weapons will also not allow the player to advance, unless the player picks up the same weapon.
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abstract
| - Upon earning the quota for each weapon, the player ascends a level, receiving the next weapon in the list, fully loaded. If a player is the victim of a takedown they are demoted a level. The initial weapons are typically handguns, on through larger firearms, and ending with the knife. The player has access to unlimited ammo in reserve and can still use the knife as a last resort at close range or to demote a leading player, however melee kills will not help the player advance to the next level, ignoring the final knife level. Fallen weapons can be picked up from dead players; however, kills with other weapons will also not allow the player to advance, unless the player picks up the same weapon. During play, a meter along the bottom of the HUD shows which levels are occupied by players (green icons for the player's squadmates, white icons for other players). When a player has reached the second to last level, the "Round ending" music begins to play, and intensifies when the last level is reached. Gun Master is the first game mode that eschews Battlefield's signature class- and objective-based gameplay. Because players cannot choose a class, they assume the appearance of the class they last chose prior to Gun Master. No gadgets or specializations are available. Although players are still divided into teams and squads, each player is essentially competing with every other player, but some can't be harmed.
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