rdfs:comment
| - Players have the ability to place their own factional bases. Both the Empire and Rebellion have the same bases available to them from their respective recruiter. While the same type of base may look different and have a different layout between factions, the functionality remains the same. See Faction Base destruction for how to attack and take down a base. Since Hotfix 17.2, the purpose and functionality of Player Bases have seen a major overhaul, which includes new planetary caps, and the ability to see bases and their vulnerability timers on the Planetary Map.
- Faction merit is disjointed: players get nothing for their base quests before level 90, and factions get nothing for their player's Faction Exam contribution. Faction leaders have to be content with raising their members as quickly as possible so they can add their contributions, and players have to be aware of this as well to understand their usefulness to the faction.
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abstract
| - Faction merit is disjointed: players get nothing for their base quests before level 90, and factions get nothing for their player's Faction Exam contribution. Faction leaders have to be content with raising their members as quickly as possible so they can add their contributions, and players have to be aware of this as well to understand their usefulness to the faction. Conversely, players who are contributing may miss out on their most important contribution because it is obfuscated and may appear to affect their interests adversely. Faction Materials are unlikely to be neglected; the items take up space in players' inventory and they Want to get rid of them. But Construction Points do nothing, sitting invisibly in the player's stats, and must be contributed by hand. Players would be right to assume that contributing these MIGHT detract from their personal points, but this is not the case. Making it clear that doing BQs is not enough will ensure maximum contribution from players - having an extra inventory slot taken up with Materials that cannot be contributed to a new construction level, because there are insufficient Construction Points to upgrade the Base, is a powerful disincentive.
- Players have the ability to place their own factional bases. Both the Empire and Rebellion have the same bases available to them from their respective recruiter. While the same type of base may look different and have a different layout between factions, the functionality remains the same. See Faction Base destruction for how to attack and take down a base. Since Hotfix 17.2, the purpose and functionality of Player Bases have seen a major overhaul, which includes new planetary caps, and the ability to see bases and their vulnerability timers on the Planetary Map. These bases come in two varieties, Combatant bases (PvE bases) and Special Forces bases (PvP bases). Combatant bases will spawn NPCs on the outside and the inside of a base. S.F bases will only spawn NPCs in the inside of the base. These NPCs will be slightly higher in level than compared to those at combatant bases. You cannot be on-leave if you want to enter a base. Combatants can only enter combatant bases, S.F. players can enter S.F. bases as well as combatant bases. Note: To declare yourself as Combatant or Special Forces at a base, simply type /pvp to become a Combatant, and then type /pvp again to become a member of Special Forces. You can also type /pvp as an S.F. member to return to normal Combatant mode, which will take roughly five minutes.
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