About: Stealth tank (Tiberium Wars)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In 2034, the stealth tank was extensively redesigned and upgraded. They were first used during the attack on Brother Marcion's headquarters and proved to be a powerful weapon, forming the backbone of Nod's hit-and-run operation. Third generation stealth tanks provide valuable mobile anti-air support along with anti-tank firepower. Their stealth and speed make them excellent scouts, especially since Nod does not have a Radar Scan support power unlike GDI.

AttributesValues
rdfs:label
  • Stealth tank (Tiberium Wars)
rdfs:comment
  • In 2034, the stealth tank was extensively redesigned and upgraded. They were first used during the attack on Brother Marcion's headquarters and proved to be a powerful weapon, forming the backbone of Nod's hit-and-run operation. Third generation stealth tanks provide valuable mobile anti-air support along with anti-tank firepower. Their stealth and speed make them excellent scouts, especially since Nod does not have a Radar Scan support power unlike GDI.
dcterms:subject
landspeed
  • 120(xsd:integer)
armortype
  • Light
Upgrades
  • 20(xsd:integer)
groundattack
  • *340 damage. Fires 10 per volley *430 damage. Fires 10 per volley
req
useguns
  • Rocket pods
Hotkey
  • F7
usearmor
  • Adaptive camoflauge
airattack
  • *340 damage + 150% scalar versus aircraft. Fires 10 per volley *430 damage + 200% scalar versus aircraft. Fires 10 per volley
Cooldown
  • 1.0
dbkwik:cnc/property/wikiPageUsesTemplate
Range
  • 275(xsd:integer)
Faction
  • 20(xsd:integer)
Produced
Tier
  • 3(xsd:integer)
Role
  • Recon/Support tank
Name
  • Stealth Tank
slides
  • CNCTW_Stealth_Tank.jpg Basic CNCKW_Stealth_Tank_Upgrade.jpg Upgrade with Tiberium Core Missiles
Cost
  • *$1500 *$1800
HP
  • 1875(xsd:integer)
Time
  • *0:15 *0:18
abstract
  • In 2034, the stealth tank was extensively redesigned and upgraded. They were first used during the attack on Brother Marcion's headquarters and proved to be a powerful weapon, forming the backbone of Nod's hit-and-run operation. Third generation stealth tanks provide valuable mobile anti-air support along with anti-tank firepower. Their stealth and speed make them excellent scouts, especially since Nod does not have a Radar Scan support power unlike GDI. The redesign resulted in the removal of the fourth tread and streamlining of the vehicle, as well as overhauling the missile launchers. The new tank moves on three articulated treads, has an aerodynamic profile and much improved stealth generator. The missile launchers are now placed over the pilot's cockpit and are capable of firing volleys of guided missiles, numbering up to 16 rockets per volley. These rockets can be upgraded to Tiberium core missiles. The new generator is much more advanced and is capable of reactivating the stealth bubble almost instantly after the tank has fired its volley, making the tank even more deadly and hard to locate than before. At close ranges, any unit with adequate sensors can locate a stealth tank; though these units, such as the CC-6 Pitbull, are usually fragile, they can prove deadly to the stealth tanks if escorted by units with heavy firepower.
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