About: Finishing Leap   Sponge Permalink

An Entity of Type : dbkwik:resource/LepA5BC7Wq7ufwqxaPtyZg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Finishing Leap (フィニッシングリープ, Finisshingu Rīpu) replaced Glide as Sora's up special move in version 0.8a of the Super Smash Flash 2 Demo, and was replaced by Aerial Recovery in SSF2 Beta. Sora performs a rising jump slash that deals 9% damage with his Keyblade. It can be cancelled, before Sora flips, by any attack, but this also cancels most vertical momentum. It is one of the few up specials that does not grants helpless. Finishing Leap is most commonly used as a recovery option when close to the stage, but it can also be used as a potent out of shield option to escape pressure and begin combos. The attack also can be used two times if used on the ground.

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  • Finishing Leap
rdfs:comment
  • Finishing Leap (フィニッシングリープ, Finisshingu Rīpu) replaced Glide as Sora's up special move in version 0.8a of the Super Smash Flash 2 Demo, and was replaced by Aerial Recovery in SSF2 Beta. Sora performs a rising jump slash that deals 9% damage with his Keyblade. It can be cancelled, before Sora flips, by any attack, but this also cancels most vertical momentum. It is one of the few up specials that does not grants helpless. Finishing Leap is most commonly used as a recovery option when close to the stage, but it can also be used as a potent out of shield option to escape pressure and begin combos. The attack also can be used two times if used on the ground.
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  • Finishing Leap
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  • 60(xsd:integer)
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abstract
  • Finishing Leap (フィニッシングリープ, Finisshingu Rīpu) replaced Glide as Sora's up special move in version 0.8a of the Super Smash Flash 2 Demo, and was replaced by Aerial Recovery in SSF2 Beta. Sora performs a rising jump slash that deals 9% damage with his Keyblade. It can be cancelled, before Sora flips, by any attack, but this also cancels most vertical momentum. It is one of the few up specials that does not grants helpless. Finishing Leap is most commonly used as a recovery option when close to the stage, but it can also be used as a potent out of shield option to escape pressure and begin combos. The attack also can be used two times if used on the ground. File:MG icon.svg This article is a . You can help McLeodGaming Wiki by expanding it.
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