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First-Person Shooter (often abbreviated FPS) is a videogame format wherein the player sees the world of the game through their selected unit's eyes. The current weapon often protrudes from one of the two bottom corners of the screen, with the crosshairs in the middle of the screen. The weapon will shoot straight forward, negating the need to account for its awkward angle on the screen. Playing a game in first-person format often creates greater accuracy with weapons, even though the screen will shake when walking or running. It also shows which objects or units the player can hit from his current position. Another perspective, third-person, gives the player a better idea of what is happening around him or her, but often sacrifices some accuracy.

AttributesValues
rdfs:label
  • First-person shooter
  • First-Person Shooter
  • First-person shooter
  • First-Person Shooter
rdfs:comment
  • First-Person Shooter (often abbreviated FPS) is a videogame format wherein the player sees the world of the game through their selected unit's eyes. The current weapon often protrudes from one of the two bottom corners of the screen, with the crosshairs in the middle of the screen. The weapon will shoot straight forward, negating the need to account for its awkward angle on the screen. Playing a game in first-person format often creates greater accuracy with weapons, even though the screen will shake when walking or running. It also shows which objects or units the player can hit from his current position. Another perspective, third-person, gives the player a better idea of what is happening around him or her, but often sacrifices some accuracy.
  • A First-Person-Shooter, or FPS, is a style of game where the game world is viewed as if through the eyes of the playable character. The games in the Marathon Trilogy are all FPS style games. Bungie's previous title Pathways into Darkness and its later series Halo are also FPS style games.
  • First-person shooter (FPS) is a video game genre. FPS games center around the usage of guns and other projectile weapons in combat, and the action in these games is depicted from a first-person point of view—that is, the player experiences the game through the eyes of their character.
  • A first-person shooter (FPS) is a videogame genre which centers the gameplay around gun- or projectile weapon-based combat through the first person perspective; i.e., the player experiences the action through the eyes of a protagonist.
  • 200px|right 200px|right 200px|right First-person shooter (ang. strzelec pierwszoosobowy, FPS) – gatunek gry komputerowej, występujący na wszystkich platformach sprzętowych i konsolach do gier. polegający na radosnej eksterminacji przeciwników, którzy mają wobec głównego bohatera takie same zamiary, jak on do nich. Wśród dziesiątków gatunków, które stawiają przed użytkownikiem takie zadanie, ten proponuje patrzenie oczami strzelca (widok FPP – First-person perspective), co pozwala na ogromnie satysfakcjonujące rozwalanie kolejnych hord przeciwników. Powodowane jest to między innymi przez dobrze odwzorowaną anatomią wrogów, z których, w zależności od tytułu, może ulatywać mnóstwo krwi, a niekiedy elementy układu pokarmowego, oddechowego, nerwowego, a nawet wydalniczego. W niektórych tytułach
  • The first person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. 1987's MIDI Maze for the Atari ST was one of the first network multiplayer action games and also saw release on game consoles. The genre coalesced with 1992's Wolfenstein 3D, which is generally credited with redefining the genre and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter. Half-Life, released in 1998, enhanced the narrative and puzzle elements, and along with its 2004 sequel Half-Life 2, showcases the considerable development of the genre's potential. GoldenEye 0
  • First-Person Shooter (FPS) - gra, której rozgrywka polega głównie na strzelaniu do przeciwników z rozbudowanego arsenału. Niekiedy nazywana strzelanką, strzelaniną lub grą FPP (przestarzała nazwa). Historycznie pierwszym FPS-em był Wolfenstein 3D stworzony przez id Software. Gatunek rozwinęły gry takie jak Doom, Quake i Duke Nukem 3D i dziś istnieją setki gier utrzymanych w tej samej konwencji. Strzelaniny można podzielić na mniejsze podkategorie:
  • The first person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. 1987's MIDI Maze for the Atari ST was one of the first network multiplayer action games and also saw release on game consoles. The genre coalesced with 1992's Wolfenstein 3D, which is generally credited with creating the genre proper and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter. Half-Life, released in 1998, enhanced the narrative and puzzle elements, and along with its 2004 sequel Half-Life 2, showcases the considerable development of the genre's potential. Golden
  • First-person shooter (FPS) is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
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abstract
  • The first person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. 1987's MIDI Maze for the Atari ST was one of the first network multiplayer action games and also saw release on game consoles. The genre coalesced with 1992's Wolfenstein 3D, which is generally credited with creating the genre proper and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter. Half-Life, released in 1998, enhanced the narrative and puzzle elements, and along with its 2004 sequel Half-Life 2, showcases the considerable development of the genre's potential. GoldenEye 007 (1997) was the first landmark first-person shooter for home consoles, with the Halo series heightening the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is one of the most commercially viable and fastest growing video game genres.
  • 200px|right 200px|right 200px|right First-person shooter (ang. strzelec pierwszoosobowy, FPS) – gatunek gry komputerowej, występujący na wszystkich platformach sprzętowych i konsolach do gier. polegający na radosnej eksterminacji przeciwników, którzy mają wobec głównego bohatera takie same zamiary, jak on do nich. Wśród dziesiątków gatunków, które stawiają przed użytkownikiem takie zadanie, ten proponuje patrzenie oczami strzelca (widok FPP – First-person perspective), co pozwala na ogromnie satysfakcjonujące rozwalanie kolejnych hord przeciwników. Powodowane jest to między innymi przez dobrze odwzorowaną anatomią wrogów, z których, w zależności od tytułu, może ulatywać mnóstwo krwi, a niekiedy elementy układu pokarmowego, oddechowego, nerwowego, a nawet wydalniczego. W niektórych tytułach autorzy szarpnęli się nawet na kanibalizm, a w innych (choćby Quake IV) poznawanie anatomii na przykładzie bohatera. Dlatego też niektóre tytuły z tego gatunku nie nadaje się na prezent świąteczny, ani urodzinowy. Grafika w grach tego typu musi być idealna, gdyż każdy jeden złośliwiec może podleźć do jakiejkolwiek ścianki w poziomie i zobaczyć na niej rozsmarowane tekstury, po czym gadać na każdym forum, że ta gra to bele co. Pokonany przeciwnik może się też zwalić na twarz i pokazać puste wnętrze swojej głowy, który będzie prześwitywał przez ściany trójwymiarowego modelu (często ostatnio wypełnia się jakie rzeczy wnętrznościami). Z tego powodu autorzy first-person shooterów starają się zawsze o doskonałą grafikę, żeby chociaż przez kilka dni była na czasie, do momentu premiery kolejnego objawienia graficznego. Aby móc cały czas pobijać kolejne szczyty jakości grafiki, jej autorzy muszą co rusz wykorzystywać mechanizmy nie dające się uruchomić na urządzeniach dostępnych na rynku podczas premiery (na przykład Crysis). Tak więc FPS-y są najbardziej wymagającymi grami komputerowymi. Za nimi są shootery z widokiem trzeciej osoby i symulacje.
  • First-person shooter (FPS) is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. The genre coalesced with 1992's Wolfenstein 3D, which has been credited with creating the genre proper and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter. 1998's Half-Life - along with its 2004 sequel Half-Life 2 - enhanced the narrative and puzzle elements. GoldenEye 007 (1997) was a first landmark first-person shooter for home consoles, with the Halo series heightening the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is one of the most commercially viable video game genres.
  • The first person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. 1987's MIDI Maze for the Atari ST was one of the first network multiplayer action games and also saw release on game consoles. The genre coalesced with 1992's Wolfenstein 3D, which is generally credited with redefining the genre and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter. Half-Life, released in 1998, enhanced the narrative and puzzle elements, and along with its 2004 sequel Half-Life 2, showcases the considerable development of the genre's potential. GoldenEye 007 (1997) was the first landmark first-person shooter for home consoles, with the Halo series heightening the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is one of the most widely played and fastest growing video game genres.
  • First-Person Shooter (often abbreviated FPS) is a videogame format wherein the player sees the world of the game through their selected unit's eyes. The current weapon often protrudes from one of the two bottom corners of the screen, with the crosshairs in the middle of the screen. The weapon will shoot straight forward, negating the need to account for its awkward angle on the screen. Playing a game in first-person format often creates greater accuracy with weapons, even though the screen will shake when walking or running. It also shows which objects or units the player can hit from his current position. Another perspective, third-person, gives the player a better idea of what is happening around him or her, but often sacrifices some accuracy.
  • A First-Person-Shooter, or FPS, is a style of game where the game world is viewed as if through the eyes of the playable character. The games in the Marathon Trilogy are all FPS style games. Bungie's previous title Pathways into Darkness and its later series Halo are also FPS style games.
  • First-Person Shooter (FPS) - gra, której rozgrywka polega głównie na strzelaniu do przeciwników z rozbudowanego arsenału. Niekiedy nazywana strzelanką, strzelaniną lub grą FPP (przestarzała nazwa). Historycznie pierwszym FPS-em był Wolfenstein 3D stworzony przez id Software. Gatunek rozwinęły gry takie jak Doom, Quake i Duke Nukem 3D i dziś istnieją setki gier utrzymanych w tej samej konwencji. Strzelaniny można podzielić na mniejsze podkategorie: * strzelaniny "Quake'opodobne" - najważniejszą umiejętnością jest refleks i celne oko. Takie gry mają szybką akcję i napuszczają na gracza tabuny wrogów, pozwalając mu odreagować stres. Zwykle nie trzymają się kurczowo realizmu. Przedstawiciele: Painkiller, Serious Sam * strzelaniny taktyczne - tu niekiedy można zginąć, oberwawszy jedną kulą. Z tego powodu duże znaczenie ma dobre przygotowanie ataku, krycie się przed wzrokiem przeciwnika i taktyki drużynowe. Przedstawiciel: Operation Flashpoint * strzelaniny sieciowe - zazwyczaj posiadają tryb Single Player, ale tylko jako samouczek do gry online. Ich główną cechą jest rozbudowany multiplayer, pozwalający na rywalizację między graczami z całego świata. Jeśli chodzi o mechanikę, mogą przypominać wszystkie z powyższych gier. Przedstawiciele: Unreal Tournament III, America's Army
  • First-person shooter (FPS) is a video game genre. FPS games center around the usage of guns and other projectile weapons in combat, and the action in these games is depicted from a first-person point of view—that is, the player experiences the game through the eyes of their character.
  • A first-person shooter (FPS) is a videogame genre which centers the gameplay around gun- or projectile weapon-based combat through the first person perspective; i.e., the player experiences the action through the eyes of a protagonist.
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