About: Fragmentation Shot   Sponge Permalink

An Entity of Type : dbkwik:resource/alND47JuS924bQDLY3UW7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Fragmentation Shot is a potent basic ability. When used, it hits once every 1.2 seconds for five hits in total, and deals between 100-188% weapon damage altogether. If the opponent moves during this bleed, the subsequent damage will be doubled, raising the maximum damage to 376%. One can force an NPC target to move by walking underneath them while in combat, or by stepping away if it only uses Melee attacks. Binding Shot will prohibit both of these maneuvers, so it is best to avoid using it before Fragmentation Shot.

AttributesValues
rdf:type
rdfs:label
  • Fragmentation Shot
rdfs:comment
  • Fragmentation Shot is a potent basic ability. When used, it hits once every 1.2 seconds for five hits in total, and deals between 100-188% weapon damage altogether. If the opponent moves during this bleed, the subsequent damage will be doubled, raising the maximum damage to 376%. One can force an NPC target to move by walking underneath them while in combat, or by stepping away if it only uses Melee attacks. Binding Shot will prohibit both of these maneuvers, so it is best to avoid using it before Fragmentation Shot.
Level
  • 20(xsd:integer)
animresize
  • 200(xsd:integer)
anim
  • Fragmentation shot.gif
Cooldown
  • 15(xsd:integer)
adrenaline
  • +8
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Name
  • Fragmentation Shot
Type
  • Basic
Members
  • No
Update
  • Evolution of Combat: Now Live!
Skill
  • Ranged
Description
  • Fires a shot which fragments on impact, causing your target to suffer damage equal to 100-188% weapon damage over 6 seconds. If the target moves location, they suffer 2x damage.
Release
  • 2012-11-20(xsd:date)
Equipment
  • Any
abstract
  • Fragmentation Shot is a potent basic ability. When used, it hits once every 1.2 seconds for five hits in total, and deals between 100-188% weapon damage altogether. If the opponent moves during this bleed, the subsequent damage will be doubled, raising the maximum damage to 376%. One can force an NPC target to move by walking underneath them while in combat, or by stepping away if it only uses Melee attacks. Binding Shot will prohibit both of these maneuvers, so it is best to avoid using it before Fragmentation Shot. Dismember is the melee version of Fragmentation Shot: it is a basic ability with the same base damage potential but without the double damage effect. Magic also has a bleed: Combust, which functions in exactly the same way as Fragmentation Shot. Like most other damage-over-time abilities, the damage of this ability is not increased by: * damage-boosting prayers/curses, * additional damage applied by having boosted levels (i.e. from potions - note that this is a separate damage increase to the base damage increase from having a higher level), * damage increasing abilities like Death Swiftness * all variants of Void Knight equipment, * the focus sight and all slayer helm variants. This may make it less desirable in some situations, but due to its higher-than-normal minimum hit, it is still one of the higher-damage abilities on average. However, Fragmentation Shot also has an abnormally high chance of hitting its minimum damage, which makes its average ability damage 120.6%. The Lunging perk increases the base damage of this ability by 20% per rank, but moving the target only does 1.5x damage instead of 2x.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software