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| - Alhazi Invasion (often just "Alhazi" or AI) was a Diku-derived hack and slash MUD. Loosely based on medieval fantasy, it offered an extended character class system with sub classes, 80 mortal levels, player killing, and a clan system with clan halls and clan-owned areas, among other features. The game world contained over 10000 rooms in over 100 areas of varying quality. The player base was mostly Singaporean and North American. The highest player peak ever experienced was probably about 40–45 characters online simultaneously, but usually there were considerably less people around. It has recently been restarted, see external links.
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| abstract
| - Alhazi Invasion (often just "Alhazi" or AI) was a Diku-derived hack and slash MUD. Loosely based on medieval fantasy, it offered an extended character class system with sub classes, 80 mortal levels, player killing, and a clan system with clan halls and clan-owned areas, among other features. The game world contained over 10000 rooms in over 100 areas of varying quality. The player base was mostly Singaporean and North American. The highest player peak ever experienced was probably about 40–45 characters online simultaneously, but usually there were considerably less people around. It has recently been restarted, see external links. Alhazi Invasion was largely a game for "power mudders", the main goal being to become as powerful as possible, equipment and statistics wise. Player killing was a considerable part of the game. It was relatively common to repeatedly hunt down certain players in order to get them leave a particular clan or just because you didn't like them. Powerful transportation spells made killing easy for high-level spellcasters, since they were able to teleport to their victims quickly with the spells. The player killing in Alhazi, however, was "soft" in that the victims didn't usually leave a lootable corpse when killed by a player: they just temporarily lost their hit, mana, move etc. points and were transferred to their home position (usually a clan hall or a safe room in one of the cities). The game also provided a couple of special "newbie" clans for low-level characters that basically protected them from being assaulted by the higher level player killers.
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