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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

channeling was a kind of magic which depended on higher powers such as the Valar which were called upon.Channeling was used mainly by animists, evil channelers called upon the dark Lords.

AttributesValues
rdf:type
rdfs:label
  • Channeling
  • Channeling
  • Channeling
  • Channeling
rdfs:comment
  • channeling was a kind of magic which depended on higher powers such as the Valar which were called upon.Channeling was used mainly by animists, evil channelers called upon the dark Lords.
  • Channeling is a special form of Healing performed by Heart or Sword Clerics. The person to be healed must be lying or sitting down. The cleric then lays her or his hands on the injured person, prays, and thereby "Channels" the healing power of their deity to the injured, thus restoring them to health.
  • Channeling of channelling is een New Age-concept dat verwijst naar een vermeende communicatievorm waarbij iemand (een "medium" genaamd) boodschappen zou ontvangen van onzichtbare geesten of entiteiten, van overleden personen, van goeroe's of van aliens. Vaak gebeurt dit door de vermeende entiteit tijdelijk de controle over je lichaam te geven, om het zo door jou te laten communiceren. In werkelijkheid gaat het om niets meer dan wat amateuristisch acteerwerk, zelfs wanneer het vermeende medium zelf gelooft dat de ontvangen boodschappen authentiek zijn.
  • Channeling is a magic skill available to all casters, priests, and hybrids (except bards). It helps to ensure that spells can still be successfully cast even while being engaged in melee by an opponent.
  • Pages: 5
  • Channelling is a psychic ability (mostly used by the Alpha Triastran sect) which allows another entity the use of oneself in order to pass on a message or allow others to carry on a conversation with an entity who is either discarnate, extradimensional, or otherwise not present. It is similar in some ways to possession by an entity, though possession is a less conscious decision than channeling. Usually someone who channels has to consciously enter a trance state in order to do so. It is comparative to the act of consulting a spirit guide, which is more of a conversation with something outside of the body.
  • Channeling, in its broadest sense, is the ability to channel the powers of others to the point where users can take control of activated powers and use them for themselves.
  • Channeling is a mental, supernatural advantage, described in Basic Set, p. 41, and referenced in GURPS Banestorm™, p. 183, on speaking with spirits; GURPS Powers, p. 14, on suitable powers, and p. 186, on interaction with other supernatural advantages. GURPS Powers, p. 43-44, adds the new special enhancement Aware, and the new special limitation Specialized. The Aware enhancement is also listed in GURPS Dungeon Fantasy 5: Allies™, p. 15.
  • thumb|250px|Tak kończą nowicjusze uczący się Channelingu z internetu Channeling (pol. Kanałowanie) – jedno ze zjawisk paranormalnych. Szczególnie uwielbiane przez ruchy pokroju New Age, gdyż nie do końca wiadomo, czym channeling właściwie jest, i niewielu potrafi to wyjaśnić. To oczywiste, że tego typu tajemnice przyciągają różne sekty oraz nieostrożnych amatorów parapsychologii.
  • Edgar Cayce was the most famous channeler in the world, notable for channeling the Akashic Records. Perhaps the most notable modern day channeled material is the Law of One.
  • A channeling spell is one that only occurs while the Hero is casting it. These spells can be interrupted by stuns or roots. Some examples of channeling spells include Blizzard, Stampede, and Tornado.
  • Full: For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area. Concise: (8...46 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. __TOC__
  • User can channel/harness any energies/powers in their surroundings, within themselves, others, etc., and utilize it towards a myriad of possible way of one's capabilities and potential.
  • Channeling is the ability to draw on the One Power by the force of will. Man are only able to channel saidin; women can only channel saidar. A small fraction of people are able to channel. Of those, some have such potential that they will eventually channel involuntarily without realizing it, usually during young adulthood, at a moment of strong desire; others will need to be taught to realize their abilities at all. The former are sometimes called Wilders; not all of them survive, and some manage only by placing unconscious blocks on their abilities.
  • Additional notes: * Usually attacks that hit the caster will put the channeling time bar closer to being empty, reducing the ability's duration. * Some attacks will interrupt the spell-casting completely and the time bar will fill completely with red and say "Interrupted". * Some abilities, powers, or talents can prevent interruption. * Mana is consumed before the channeling starts. * Ordinary mana regeneration stops for 5 seconds after starting to channel (if the ability is channeled for less than 5 sec) or for the duration of channeling (if the ability is channeled for more than 5 sec; see the Five second rule). * The player can interrupt their own spell at any time during the channeling by either moving, jumping, or pressing the Escape key.
  • Additional notes: * Usually attacks that hit the caster will put the channeling time bar closer to being empty, reducing the ability's duration. * Some attacks will interrupt the spell-casting completely and the time bar will fill completely with red and say "Interrupted". * Some abilities, powers, or talents can prevent interruption. * Mana is consumed before the channeling starts. * Ordinary mana regeneration stops for 5 seconds after starting to channel (if the ability is channeled for less than 5 sec) or for the duration of channeling (if the ability is channeled for more than 5 sec; see the Five second rule). * The player can interrupt their own spell at any time during the channeling by either moving, jumping, or pressing the Escape key.
sameAs
Alignment
  • Good
dcterms:subject
cardtype
  • Skill
Row 1 info
  • Channel energy/powers
xpcost
  • 0(xsd:integer)
Row 1 title
  • Power/Ability to:
heroclass
  • Conjurer
archetype
  • Mage
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Category
  • Defensive Power
Box Title
  • Channeling
Expansion
  • DJ07
Name
  • Channeling
Text
  • : Perform an attack with a Magic weapon. Measure range and line of sight from one of your image tokens.
  • You may discard any number of image tokens at any time during your turn.
  • You may spend 1 movement point during your turn to move an image token 1 space.
Caption
  • Goku channeling his ki energy around him to unleash his infamous Kamehameha blast.
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imagewidth
  • 390(xsd:integer)
BGCOLOR
  • lightblue
section
  • synopsis
Effects
  • Redirect or use another person's power/spell
trigger
  • Concentration
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