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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Although heavily stealth influenced, the Splinter Cell series offers many different ways for players to approach the gameplay. Despite not being specifically named, these three playstyles have been present in the games as an option players can choose. Tom Clancy's Splinter Cell: Blacklist reintroduces the three distinct playstyles that players use to play the Splinter Cell games. Playing a particular style will reward the player points in one of the three approaches to gameplay. The three distinct playstyles are called Ghost, Panther and Assault, respectively.

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  • Playstyle
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  • Although heavily stealth influenced, the Splinter Cell series offers many different ways for players to approach the gameplay. Despite not being specifically named, these three playstyles have been present in the games as an option players can choose. Tom Clancy's Splinter Cell: Blacklist reintroduces the three distinct playstyles that players use to play the Splinter Cell games. Playing a particular style will reward the player points in one of the three approaches to gameplay. The three distinct playstyles are called Ghost, Panther and Assault, respectively.
  • Unlike linear game scenarios or even most open-world games WoTMUD places very few arbitrary constraints on player actions and activity outside of being a MUD and being based in the Wheel of Time fantasy world. WoTMUD is on the extreme end of player freedom of action and there are almost no mechanical or coded rules which govern the way a player can interact with the world, its characters and other players. A high level player can massacre level 1 characters or their own innkeeper if they so desire, but the logic and in-game society tends to prevent absolute chaos from being a beneficial situation. Given this level of freedom almost any series of conscious actions which achieve a desired result can be considered "play." Most players, however, play WoTMUD out of a desire to do one of three t
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dbkwik:wotmud/prop...iPageUsesTemplate
dbkwik:splintercel...iPageUsesTemplate
abstract
  • Unlike linear game scenarios or even most open-world games WoTMUD places very few arbitrary constraints on player actions and activity outside of being a MUD and being based in the Wheel of Time fantasy world. WoTMUD is on the extreme end of player freedom of action and there are almost no mechanical or coded rules which govern the way a player can interact with the world, its characters and other players. A high level player can massacre level 1 characters or their own innkeeper if they so desire, but the logic and in-game society tends to prevent absolute chaos from being a beneficial situation. Given this level of freedom almost any series of conscious actions which achieve a desired result can be considered "play." Most players, however, play WoTMUD out of a desire to do one of three things, usually in combination instead of isolation: player kill (PK), explore and build their character ("exp"), and roleplay. The first two of these play categories are similar and involve a direct reliance on the game's primary interactive logic (i.e. combat) and the last is effected through a mix of game logic, player-guided social constructs and memes, knowledge of Robert Jordan's story world, direct player and staff interaction, and personal imagination and creativity.
  • Although heavily stealth influenced, the Splinter Cell series offers many different ways for players to approach the gameplay. Despite not being specifically named, these three playstyles have been present in the games as an option players can choose. Tom Clancy's Splinter Cell: Blacklist reintroduces the three distinct playstyles that players use to play the Splinter Cell games. Playing a particular style will reward the player points in one of the three approaches to gameplay. The three distinct playstyles are called Ghost, Panther and Assault, respectively.
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