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| - Trading is the act of exchanging items between characters. Trading is a common way of businesses, as it lets many people give items to others directly. Many choose to trade for a business deal due to it being somewhat able to have a difference in prices.
- Trading is a skill very important for people who like to run a shop. The higher your level gets, the more slots you can have for your shop. And as each slot stands for a different item in your shop you can see that the more slots you have, the more people you will attract. But trading is also important if you like to place or bid on a auction as how higher your level the more bids you can place or the more items you can auction off. Know that the auction is to be found at Eully or Ogre Tradepost.
- Trade is the process by which one player can transfer or exchange items to or with another player. There is an option when right-clicking on another player to trade with them. This will give the other player a message stating that you want to trade with them. If they then right click on you and ask to trade, the trade screen window will be opened.
- UnReal World uses a barter system of trading, meaning there is no currency. You may trade with anyone you find, but you'll find more and often better items in villages. Notice that some cultures are wealthier than others and this will be reflected in the goods available for trade.
- A trade is the process in which one Trainer sends one of his or her Pokémon in exchange for another Trainer's Pokémon.
- A trade happens sometimes in Prison Break.
- Learning trading it's easy, you already have it from the very beginning. It is just need some agreements with the other sides. This thing is usually used for selling or trading from people to the other. Usually people cheat at you saying that he will give you what and you must give him what. So before he finished putting his things insde the box and agrees it you must not agree with the other person. Trade is just a basic things to do and for beginner who find it hard to get money, ask some people there, because they are all kind, and some are not. Remember that!
- There need not be any trade within the community or among the members of the community. Every thing of practical use must be shared among the members. But the community as an entity may have to do some kind of trade with other communities or individuals or firms to procure things that are not produced within the community. There should be a conscious effort to minimise the number of people involved in trading.
- To trade can have three meanings in Guild Wars:
- Trade is a gameplay mechanic in Empire: Total War.
- Researching Trade allows Caravans to establish trade routes with friendly and allied cities, increasing Wealth generation. It also increases the Commerce Limit for all resources by +50 (excluding Knowledge, which is not limited). Trade increases the Caravan Limit by +1, allowing you to create another trading route.
- Trading is an essential feature in Arcane Adventures, allowing fellow players to exchange weapons, gear, and lamina between one another. How good a trade is depends on the worth of the items being traded in lamina. If what you're giving to someone is similar in worth to what you want to be given, then the trade is considered decent. Depending on the worth of each side of the trade, the trade quality can go from "Insanely Good" to "Insanely Bad." Trade quality is always shown on the receiver's side, so if you're planning to trade, the trade quality you see will be what the receiver will find.
- Trading is the way players exchange items, money and some services.
- Players can exchange small quantities of finished items in person; to do so, one player highlights the other in his or her reticule, and presses the "use" button (default, enter). The other player will then haave a window pop up, allowing them to either begin negotiations, or reject the offer. If the player accepts the trade invitation, then the trading window pops up, and both players can add or remove items by dragging them from their inventories, and money by typing in an amount. Both players must click the "accept" button before the trade is completed.
- Skill Focus: Appraise - Characters who select Trade as one of their domains receive the Skill Focus: Appraise feat for free.
- You can use the box below to create new pages for this mini-wiki. preload=Trade/preload editintro=Trade/editintro width=25
- An overview of the various MAJOR trade routes in Exalted: Greece. There are many minor routes as well but they are too numerous to mention here. Onyx:
* Greece has access to the most amount of onyx. They also mine all colors of onyx, with a limited amount of yellow. They mine more blue onyx than any other nation.
* Crete mines more yellow onyx than any other nation.
* Persia mines more green onyx than any other nation.
* Egypt mines more red onyx than any other nation.
* Numidia mines more black onyx than any other nation.
* Thrace mines more white onyx than any other nation.
- You can trade items to other players or, if for a particular quest, to NPCs. Select player/NPC that you wish to trade with and select the trade option in the menu bar. Move the item(s) or gil that you wish to trade into the trade boxes and confirm the trade. When trading with another player the trade will not be confirmed until both players confirm the trade. When trading to an NPC, the NPC will simply take the item if he/she wants it.
- Trade refers to a type of action taken between two consenting characters.
- A wealthy, successful coffee trader and his son are both suspects in a young pregnant woman's murder, when evidence suggests that the woman was sexually involved with both men.
- Trade is a very common form of interaction between players on 2b2t and has been since even the early years of the server's history. It is one of the essential pieces of its economy. Trades can involve anything from ingame items, to hacked clients, to accounts. Trades can either be exchanged for other ingame items or for actual currency IRL.
- Trade is a fairly early technology in Civilization games.
- Trade is the voluntary interpersonal exchange of goods.
- As in the real world, trading means swapping resources and money. Trading is paramount in CXL, because the entire game economy is designed around the need to swap resources - it's impossible for a city to be completely self-sufficient. So, basically, trading means that you sell your excess production (that your city doesn't need) and buy the resources that your city needs, but doesn't produces.
- Trading resources is common ingame. You can conduct trades directly ingame with ally members or other players you trust but you can also publicly advertise resources and what you want in exchange at the Trade Forums or OMarket
- プレイヤーはアイテムや通貨等を他のプレイヤーと直接取引することができ、実行は対象のプレイヤーキャラクターを選択した後、ターゲットウィンドウを右クリック、で表示されるメニューから"Trade"を選択することで可能。
- Trade allows pirates to exchange and PoE with other pirates. On doubloon oceans, pirates may exchange doubloons as well. Some items such as badges (except the pirate badge), as well as exclusive box edition items (savvy hat and backsword) are untradeable.
- __NOEDITSECTION__ File:DisambigIconGoTA.png Were you looking for the Quest? File:Nav bar left.png Trade File:Nav bar right.png File:Trade Icon 2.png One of the three main stats. Your Trade score effects both the attack and defense values of Barter, Swindle and Bribe.
- This is the main production of LEDCs, with their exports of primary products. Primary products include: wood, agriculture, minerals, and fish. This requires minimal processing.
- Trade can refer to:
* NPC Trade
* Trade Channel
* Safe Trade
* World Trade Esta es una página de desambiguación, una ayuda a la navegación que cataloga páginas que de otra forma compartirían un mismo título. Si llegaste aquí a través de un enlace interno, regresa por favor para corregirlo de modo que apunte al artículo apropiado.
- A central concern in international development is the role of trade. Key aspects include: 1. The link between trade and economic growth. 2. The link between economic growth (driven by trade) and the reduction of poverty. 3. The integration of small economies into the world trade system. 4. The role of regional trade agreements in fostering growth in trade. 5. The business environment for trade. 6. [...just to get things started...] --Jcochrane 10:30, 9 Oct 2005 (UTC)
- Trade is the natural enemy of all violent passions. Trade loves moderation, delights in compromise, and is most careful to avoid anger. It is patient, supple, and insinuating, only resorting to extreme measures in cases of absolute necessity. Trade makes men independent of one another and gives them a high idea of their personal importance: it leads them to want to manage their own affairs and teaches them to succeed therein. Hence it makes them inclined to liberty but disinclined to revolution.--Alexis de Tocqueville
- Trading is one of the ways that one can complete the Pokédex. The trainer can use trading to get other Pokémon that they would like, or use trading to evolve certain Pokémon.
- A trade is a league transaction involving an exchange of competitor contracts and/or draft picks between organizations. In Lords of Pain Wrestling (LPW), e-wrestlers may be traded between its two brands, Insanity and Pyromania. Although rare, trades exist to give e-wrestlers new opportunities in new environments.
- Trade will be a feature in Stellar Dawn, which will allow players and/or non player characters to transfer items or currency, safely from one account to another in exchange for other goods. In RuneScape, trading was used for the buying and selling of items, which will probably be the main use of trading in Stellar Dawn. Two accounts owned by the same person may not interact with each other. This includes trading, dueling and assisting. Anyone doing this is in breach of honour.
- In any given settlement, there will be the base value assigned to specific goods which can be influenced by a buy price (what you pay), a sell price (what they pay), and a market supply modifier (based upon local abundance or scarcity of that type of commodity). Trade skill will also affect how long it takes to collect taxes.
- Trade is the backbone of all money making in Granduniverse. It follows the simple idea, buy low sell high. There are many different ways of trade. The most simple form of trade is selling goods you have mined. I.E. you mine ore and sell it to a planet. The amount of money you make depends on the demand. There are 3 stages of demand for planets and starbases. The 3 demands only exist on planets and starbases.
- 1. Click on the player character (or use a hotkey to select them), right-click on their portrait, and select Trade. 2. A window will appear with several areas:
* The left pane shows what you wish to trade, with item slots and a place to enter any money ( File:Gold.png, File:Silver.png, and/or File:Copper.png) you wish to pay.
* The right pane shows what your target wishes to trade, with several item slots.
* A special "no-trade" slot at the bottom-left. 3. Add the items you want to trade or expose and/or currency you want to trade on the left side:
- Whenever you encounter another adventurer, or the target of an "I want it!" quest, you can trade with them. Trading allows you to trade one of your equipment or items for the other hero's equipment or item. If you trade for a cursed or doomed equipment which the NPC has equipped, the NPC will manage to somehow take it off and hand it to you, despite the fact that this should be impossible. This is useful if an adventurer has equipped an item with the "it attracts monsters" attribute, in order to prevent hostile monsters from attacking town NPCs.
- Player to player trade is initiated by selecting the target player and then right clicking the picture of their face and selecting "Request Transaction". The chat line shortcut is /trade. The trade system is extremely robust. You cannot be tricked into a bad exchange unless you allow yourself to rush the process. If you make a mistake then it is your mistake and you should not expect the game administrators take any action to correct your mistake or to compensate you for failing to correctly use this very robust system.
- A trade is a personnel move in which two teams swap players or other assets in order to strenghten their respective teams. Uncommon in Europe, trades are, along with free agency and Entry Drafts, the major way for teams to acquire new players in North America.
- Trading is an action available in most Fire Emblem games. As the name suggests, it lets two characters trade their weapons and items. Trading can only be initiated with allied units you are adjacent to, allied units you've rescued, and (in Fire Emblem: Thracia 776 only) enemy units you've captured. Trading does not end a character's turn; they can still perform such commands as attacking, using staves, shoving, and others after trading, and mounted units can move again after trading. Enemies in Thracia 776 could also trade items with each other although this is only at very rare times. In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, enemies trade usually vulneraries when they have low HP.
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