Action Stations is a main feature of Star Wars: The Official Starships & Vehicles Collection magazine. It details exploits, often battles, involving the craft that is the primary focus of its given issue. This same craft is highlighted on the issue's cover and, in the form of a die-cast collector's model, is packed in exclusively with the magazine.
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| - Action Stations is a main feature of Star Wars: The Official Starships & Vehicles Collection magazine. It details exploits, often battles, involving the craft that is the primary focus of its given issue. This same craft is highlighted on the issue's cover and, in the form of a die-cast collector's model, is packed in exclusively with the magazine.
- The five states of readiness are: Condition One: Attack is present, or imminent. This alert places the ship at its highest state of readiness. All crews go to their combat posts. Bulkhead doors are closed in case of decompression. Additional Viper pilots are scrambled to supplement the Combat Air Patrol and flight support crews man their stations. The CIC is locked down and the ship's commander is on station. Condition Two: Threat probable, but not present. Crew readiness is somewhat more relaxed than full readiness. This is usually ordered directly after the end of a Condition One alert or when entering a possible hostile situation. Condition Three: This is the "all clear" alert, returning crews to their normal, day-to-day non-combat duties after Conditions One or Two. This is norma
- "Action stations" describes a state of readiness in which the ship is prepared to go into battle. When the captain calls for action stations, the sound of marine drums and the bosun's call for "action stations" will be heard throughout the ship. When the sound is heard, all officers and crew must proceed immediately to their assigned action stations. For officers, these action stations are assigned based on their rank aboard ship or, in cases in which two officers have the same rank or in which an officer is missing or incapacitated, seniority.
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| - Action Stations is a main feature of Star Wars: The Official Starships & Vehicles Collection magazine. It details exploits, often battles, involving the craft that is the primary focus of its given issue. This same craft is highlighted on the issue's cover and, in the form of a die-cast collector's model, is packed in exclusively with the magazine.
- "Action stations" describes a state of readiness in which the ship is prepared to go into battle. When the captain calls for action stations, the sound of marine drums and the bosun's call for "action stations" will be heard throughout the ship. When the sound is heard, all officers and crew must proceed immediately to their assigned action stations. For officers, these action stations are assigned based on their rank aboard ship or, in cases in which two officers have the same rank or in which an officer is missing or incapacitated, seniority. Captain: Bridge 1st Lieutenant: Bridge (Helm station) 2nd Lieutenant: Bridge (Engineering station) 3rd Lieutenant: Bridge (Signals officer) 4th Lieutenant: Gun deck (Port guns) 5th Lieutenant: Gun deck (Starboard guns) 6th Lieutenant: Gun deck (Torpedos) 7th Lieutenant: Engineering 8th Lieutenant: Messenger (serves at standby on the bridge) In the event that an officer is injured at his action station and is unable to continue, the next lieutenant in the line will replace him and all officers will take the next highest action station if it is practicable to move. Otherwise, the commanding officer may order another officer to take the place of the injured officer.
- The five states of readiness are: Condition One: Attack is present, or imminent. This alert places the ship at its highest state of readiness. All crews go to their combat posts. Bulkhead doors are closed in case of decompression. Additional Viper pilots are scrambled to supplement the Combat Air Patrol and flight support crews man their stations. The CIC is locked down and the ship's commander is on station. Condition Two: Threat probable, but not present. Crew readiness is somewhat more relaxed than full readiness. This is usually ordered directly after the end of a Condition One alert or when entering a possible hostile situation. Condition Three: This is the "all clear" alert, returning crews to their normal, day-to-day non-combat duties after Conditions One or Two. This is normal cruising during wartime. Weapons are partially manned, but the ship is at less than full readiness. Condition Four: Normal Cruising during peace time. Weapons have a skeleton crew and are powered down. Ship is not expecting any attacks. Condition Five: Docking/shore leave during peacetime. Weapons are not manned and ship is only crewed with a skeleton crew.
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