A few days on from launch, and we're glad to see everyone's murdering and stealing with gleeful - and slightly unnerving - enthusiasm. We've just released our first batch of updates and tweaks to DarkScape, based on your feedback and our observations of how you're playing: The guards are also wising up to some of the methods players have been using to avoid punishment - watch this space!
| Attributes | Values |
|---|
| rdfs:label
| - Update:Game Update & Podcast
|
| rdfs:comment
| - A few days on from launch, and we're glad to see everyone's murdering and stealing with gleeful - and slightly unnerving - enthusiasm. We've just released our first batch of updates and tweaks to DarkScape, based on your feedback and our observations of how you're playing: The guards are also wising up to some of the methods players have been using to avoid punishment - watch this space!
|
| dbkwik:darkscape/p...iPageUsesTemplate
| |
| Category
| |
| Date
| |
| Link
| - /news/2015/09/game-update--podcast.html
|
| abstract
| - A few days on from launch, and we're glad to see everyone's murdering and stealing with gleeful - and slightly unnerving - enthusiasm. We've just released our first batch of updates and tweaks to DarkScape, based on your feedback and our observations of how you're playing:
* The following areas are now Low Risk: Heist, the Empyrean Citadel, the Stronghold of Security and the Lumbridge Catacombs
* Obsolete cautionary messages about entering the Wilderness have been removed.
* Using the rocks in Doric's basement will no longer cause a crash.
* It is no longer possible to use the Fremennik Dungeoneering boat to travel between risk zones.
* Teleportation restraints no longer prevent completion of The Death of Chivalry or Missing Presumed Death.
* Teleportation restraints no longer prevent leaving the Empyrean Citadel with high-level quest rewards.
* Players are no longer prompted to add noose wands, bronze hatchets and bronze pickaxes to the tool belt.
* Players knocked out and ejected from the H.A.M. base for stealing now spawn closer to the base.
* Levers in Edgeville and Ardougne no longer allow items to be taken when used.
* The Grand Exchange tutorial no longer needs to be completed.
* A basic tool belt - allowing storage of tools up to bronze - has been added.
* A Grand Exchange has been added to Lumbridge, in the courtyard near to Nastroth.
* Entering the Abyss no longer applies Skulled status.
* Skulled status now lasts 5 minutes, down from 20.
* PvP XP is now only awarded to the victor, and there is a 30 second cooldown on gaining PvP XP. The guards are also wising up to some of the methods players have been using to avoid punishment - watch this space!
|