About: Simulacrum Stalker (3.5e Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When a simulacrum spell goes horribly wrong in the arcane arctic, these constructs are the result. They are extremely intelligent shapechangers that are nearly impossible to stop with magic. They are experts at disguising themselves as humanoids and they gain a twisted pleasure in maliciously hunting down and murdering everyone connected to their creator, whilst disguising themselves as their most recent victim.

AttributesValues
rdfs:label
  • Simulacrum Stalker (3.5e Monster)
rdfs:comment
  • When a simulacrum spell goes horribly wrong in the arcane arctic, these constructs are the result. They are extremely intelligent shapechangers that are nearly impossible to stop with magic. They are experts at disguising themselves as humanoids and they gain a twisted pleasure in maliciously hunting down and murdering everyone connected to their creator, whilst disguising themselves as their most recent victim.
Summary
  • The result of a simulacrum spell gone horribly wrong.
sens
  • Telepathy 120ft., Darkvision 30ft.
dcterms:subject
author name
  • Aarnott
Will
  • +10
Fort
  • +6
DEX
  • 12(xsd:integer)
feats
  • Skill Focus , Skill Focus , Improved Toughness, Combat Expertise, Superior Expertise, Skill Focus , Skill Focus
Listen
  • +4
Melee
  • 2(xsd:integer)
init
  • +1
str
  • 10(xsd:integer)
touch
  • 11(xsd:integer)
CHA
  • 24(xsd:integer)
BAB
  • +15
sq
  • Construct traits, Simulacrum Imprinting, Unique Creation, Magic Immunity
spd
  • 30(xsd:integer)
Wis
  • 18(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 4(xsd:integer)
Skills
  • Bluff +34, diplomacy +34, disguise +34, forgery +34, gather information +34, search +34, spellcraft +34
AL
  • LE
Status
  • Done
Name
  • Simulacrum Stalker
Type
  • Construct
spot
  • +4
acmods
  • +1 dex, +10 natural
con
  • —
flat
  • 20(xsd:integer)
Reach
  • 5(xsd:integer)
cr
  • 15(xsd:integer)
san
  • Assume Persona
  • Magic Immunity
  • Simulacrum Imprinting
  • Swap Positions
  • Unique Creation
HD
  • 20(xsd:integer)
AC
  • 21(xsd:integer)
Space
  • 5(xsd:integer)
int
  • 30(xsd:integer)
sad
  • 3600.0
  • When a simulacrum spell is cast, the creator imprints his abilities on the simulacrum. A simulacrum stalker is the result of an incomplete simulacrum spell and as such, it can use the imprinting capabilities of the simulacrum spell temporarily. Whenever any class feature is used within 60ft. other than spellcasting, power manifestation, or a similar such feature, the simulacrum stalker can, as an immediate action, imprint the class feature. When the simulacrum imprints that class feature, it is treated as if it had the class feature at the same strength as the creature that used it. A simulacrum stalker can only have one imprinted ability at a time and the imprinting only lasts for 5 rounds.
  • As a standard action that provokes attacks of opportunity, a simulacrum stalker can magically transpose itself and a target creature. The creature can make a Will save DC 27 to avoid this effect. Whether it succeeds or fails, the simulacrum stalker can use its Assume Persona ability as part of this action. There is no way to tell if a simulacrum stalker used only Assume Persona or Swap Positions to anyone besides the target creature and the simulacrum. The save DC is Charisma-based.
  • A simulacrum stalker is uniquely created and magic cannot replicate its abilities. Simulacrum stalkers cannot be summoned nor can a creature gain any of its supernatural abilities if they change shape into a simulacrum stalker.
  • A simulacrum stalker in its natural form is immune to all kinds of magic. When it uses Assume Persona, it loses this ability.
grp
  • +15
HP
  • 150(xsd:integer)
SA
  • Assume Persona, Swap Positions
ref
  • +6
Size
abstract
  • When a simulacrum spell goes horribly wrong in the arcane arctic, these constructs are the result. They are extremely intelligent shapechangers that are nearly impossible to stop with magic. They are experts at disguising themselves as humanoids and they gain a twisted pleasure in maliciously hunting down and murdering everyone connected to their creator, whilst disguising themselves as their most recent victim. When the initial simulacrum spell is botched up, the simulacrum stalker is made as a near duplicate of the creator. Besides its new purposes and intentions, it has a perfect copy of its creator's memories (unlike other creatures it may copy later on). Despite their maligned nature, simulacrum stalkers follow a strict code. They make it their sole purpose to murder anyone who is friends or family of their creator. They will not kill any other creature. They understand the nature of their existence from the moment they are created and they believe, in their own twisted way, that any person capable of creating an abomination like a simulacrum stalker should be purged from existence. When a simulacrum stalker has completed its tasks, it will destroy itself. Some scholars believe that simulacrum stalkers are the result of magic itself gaining sentience and wrathfully enacting its revenge for being manipulated.
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