About: Breath of Fire:Dragon Quarter Abilities   Sponge Permalink

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Breath of Fire: Dragon Quarter utilizes a skill system similar to systems from previous installments of the series. Skills are divided by which character can use them and these skills are further divided into three classes based on AP usage. Defensive skills can be used by all playable characters and are passive. Skills are threaded onto the character's equipment for a maximum of nine skills total, three for each level. Some equipment will prevent the player from equipping all the slots, and some equipment have unique skills that are nontransferable. Armor only allows for one skill to be active on them and not all armor has the ability to be threaded. Each character has two armors that can be threaded, three armors that don't come with skills and can't be threaded, and the rest have a spec

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  • Breath of Fire:Dragon Quarter Abilities
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  • Breath of Fire: Dragon Quarter utilizes a skill system similar to systems from previous installments of the series. Skills are divided by which character can use them and these skills are further divided into three classes based on AP usage. Defensive skills can be used by all playable characters and are passive. Skills are threaded onto the character's equipment for a maximum of nine skills total, three for each level. Some equipment will prevent the player from equipping all the slots, and some equipment have unique skills that are nontransferable. Armor only allows for one skill to be active on them and not all armor has the ability to be threaded. Each character has two armors that can be threaded, three armors that don't come with skills and can't be threaded, and the rest have a spec
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abstract
  • Breath of Fire: Dragon Quarter utilizes a skill system similar to systems from previous installments of the series. Skills are divided by which character can use them and these skills are further divided into three classes based on AP usage. Defensive skills can be used by all playable characters and are passive. Skills are threaded onto the character's equipment for a maximum of nine skills total, three for each level. Some equipment will prevent the player from equipping all the slots, and some equipment have unique skills that are nontransferable. Armor only allows for one skill to be active on them and not all armor has the ability to be threaded. Each character has two armors that can be threaded, three armors that don't come with skills and can't be threaded, and the rest have a specific skill that can't be unequipped nor transferred to a armor that can be threaded.
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