About: Investiture of Ice   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, ice rimes your body, and you gain the following benefits: * You are immune to cold damage and have resistance to fire damage. * You can move across difficult terrain created by ice or snow without spending extra movement. * The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you. * You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails

AttributesValues
rdfs:label
  • Investiture of Ice
rdfs:comment
  • Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, ice rimes your body, and you gain the following benefits: * You are immune to cold damage and have resistance to fire damage. * You can move across difficult terrain created by ice or snow without spending extra movement. * The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you. * You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails
dcterms:subject
abstract
  • Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, ice rimes your body, and you gain the following benefits: * You are immune to cold damage and have resistance to fire damage. * You can move across difficult terrain created by ice or snow without spending extra movement. * The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you. * You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software