About: Intelligent item   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

An Intelligent item is a class of magic items that was introduced in Dragon 367, page 22. An intelligent item has the needs the following details to be suitable item: * Alignment: usually aligned with its creator. * Deities: None, unless created by a divine crafter or that trapped a consciousness of a creature. * Personalty: Created per Player's Handbook or through similar methods. * Mannerisms: A few quirks for the character (Dragon 367 includes random roll table.) * Appearance * Background * Speech: One to three languages, and can speak aloud.

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  • Intelligent item
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  • An Intelligent item is a class of magic items that was introduced in Dragon 367, page 22. An intelligent item has the needs the following details to be suitable item: * Alignment: usually aligned with its creator. * Deities: None, unless created by a divine crafter or that trapped a consciousness of a creature. * Personalty: Created per Player's Handbook or through similar methods. * Mannerisms: A few quirks for the character (Dragon 367 includes random roll table.) * Appearance * Background * Speech: One to three languages, and can speak aloud.
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  • An Intelligent item is a class of magic items that was introduced in Dragon 367, page 22. An intelligent item has the needs the following details to be suitable item: * Alignment: usually aligned with its creator. * Deities: None, unless created by a divine crafter or that trapped a consciousness of a creature. * Personalty: Created per Player's Handbook or through similar methods. * Mannerisms: A few quirks for the character (Dragon 367 includes random roll table.) * Appearance * Background * Speech: One to three languages, and can speak aloud. An intelligent magic item has the same properties as a magic item it is based on. It additionally has the following properties: * Senses: They perceive the environment normally, but have no perception bonus. However, it can detect things as necessary to your story. * Communication: Generally 2-3 communication modes * Speech: One to three languages. * Touch Telepathy: * Full telepathy (communicate within 20 squares). * Glyphic: Uses symbols or images to communicate. * Skill modifiers (optional): Either narrow categories (bonus to certain tasks), not tied specific skills, or a simply +2 bonus as if it was using aid another. Intelligent items can't be disenchanted like normal magic items, but it can be transformed into another item in the same category per the Transfer Enchantment ritual.
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