About: Sparkling two-leaf clover necklace   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Obtained new, the necklace comes with 10 charges. For every 10 minutes of skilling or combat, the necklace uses up one of its charges. Every time a charge is used, the player has a 2.5% chance of receiving a reward from the reward table. If the player doesn't win a reward, the player is rewarded with coins equal of a small cash bag. If a player wins a reward, the reward automatically shows up in the player's inventory or in the player's bank, in the case where the inventory is full. When this happens, messages will not appear in the player's chat box if game messages are filtered.

AttributesValues
rdf:type
rdfs:label
  • Sparkling two-leaf clover necklace
rdfs:comment
  • Obtained new, the necklace comes with 10 charges. For every 10 minutes of skilling or combat, the necklace uses up one of its charges. Every time a charge is used, the player has a 2.5% chance of receiving a reward from the reward table. If the player doesn't win a reward, the player is rewarded with coins equal of a small cash bag. If a player wins a reward, the reward automatically shows up in the player's inventory or in the player's bank, in the case where the inventory is full. When this happens, messages will not appear in the player's chat box if game messages are filtered.
Strength
  • 0(xsd:integer)
Version
  • empty
  • charged
dcterms:subject
store
  • No
Examine
  • Worn by the lucky.
  • This grants a 1% boost to all XP while worn and offers a chance of getting rare rewards while skilling or fighting.
Tradeable
  • No
stacksinbank
  • No
convert
  • 10000(xsd:integer)
Equipable
  • Yes
alchable
  • No
destroy
  • Are you sure you want to destroy this item? You can reclaim an empty version from Diango in Draynor.
disassembly
  • No
Quest
  • No
kept
  • always
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 0(xsd:integer)
Stackable
  • No
Tier
  • n/a
Slot
  • Neck
Magic
  • 0(xsd:integer)
Name
  • Sparkling two-leaf clover necklace
Value
  • 100(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:double)
Update
  • Treasure Hunter – Lucky Clover Necklaces
Armour
  • 0(xsd:integer)
Class
  • None
Image
Life
  • 0(xsd:integer)
ID
  • 31624(xsd:integer)
  • 31630(xsd:integer)
Release
  • 2014-07-04(xsd:date)
Ranged
  • 0(xsd:integer)
Requirements
  • None
abstract
  • Obtained new, the necklace comes with 10 charges. For every 10 minutes of skilling or combat, the necklace uses up one of its charges. Every time a charge is used, the player has a 2.5% chance of receiving a reward from the reward table. If the player doesn't win a reward, the player is rewarded with coins equal of a small cash bag. If a player wins a reward, the reward automatically shows up in the player's inventory or in the player's bank, in the case where the inventory is full. When this happens, messages will not appear in the player's chat box if game messages are filtered. Once the necklace is depleted of all of its charges, the necklace becomes a purely cosmetic item. The 1% bonus XP is also lost when this happens. There is no way to recharge the necklace.
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