About: Civ4Style   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This is a tech tree I designed based on that of Civilization 4. The intent of this was to be: * A catalogue of all the greatest accomplishments and landmarks of humanity. It is meant to be a far more extensive set than that of the original. * Broken down by type of advancement, with each row its own type. Hence all building-related advancements are on one line, and all the religion type advancements their own section. Furthermore, the lines are meant to show relationships between the types of advancements. Metallurgy advancements and industry advancements go hand in hand, for example, while military training and armor technologies go hand in hand, but the pairs do not go with each other. * Accurately broken down by era (as was in the case of the original). * An indication of

AttributesValues
rdfs:label
  • Civ4Style
rdfs:comment
  • This is a tech tree I designed based on that of Civilization 4. The intent of this was to be: * A catalogue of all the greatest accomplishments and landmarks of humanity. It is meant to be a far more extensive set than that of the original. * Broken down by type of advancement, with each row its own type. Hence all building-related advancements are on one line, and all the religion type advancements their own section. Furthermore, the lines are meant to show relationships between the types of advancements. Metallurgy advancements and industry advancements go hand in hand, for example, while military training and armor technologies go hand in hand, but the pairs do not go with each other. * Accurately broken down by era (as was in the case of the original). * An indication of
dcterms:subject
abstract
  • This is a tech tree I designed based on that of Civilization 4. The intent of this was to be: * A catalogue of all the greatest accomplishments and landmarks of humanity. It is meant to be a far more extensive set than that of the original. * Broken down by type of advancement, with each row its own type. Hence all building-related advancements are on one line, and all the religion type advancements their own section. Furthermore, the lines are meant to show relationships between the types of advancements. Metallurgy advancements and industry advancements go hand in hand, for example, while military training and armor technologies go hand in hand, but the pairs do not go with each other. * Accurately broken down by era (as was in the case of the original). * An indication of the relative complexity and/or difficulty of each advancement, given at the top right of each box. * A tech-tree that could be used within the context of Civilization 4. Note that a great many new units and buildings are introduced in this tech tree that aren't available in the vanilla version. Blue items are meant to be available upon game-start in the earliest age ("ancient").
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software