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| - Deployment is
- Deployment is a mission only available when sending your own ships from one of your planets to another for the sole purpose of stationing said fleet at the other planet. Resources may be carried by the deploying fleet. Half of the deuterium cost to send the deploy mission will not be used unless the fleet is recalled and will arrive with the stationed fleet. A recalled deploy mission cannot be seen by a Sensor Phalanx which makes a deploy/recall mission one of the safest ways to fleetsave under a Sensor Phalanx.
- Deployment is a gameplay mechanic in SaGa Frontier 2. The term Deployment refers to the ordering, or placement, of characters on the field during a Party Battle. There are a total of 8 possible kinds of deployment, but they can be explained in three basic variations: 1. Ordered - Character position is maintained, facing the opponent in approximate ranks. This is the usual positioning, achieved when you have touched an enemy sprite from the front while moving slowly.
- Deployment is a feature within the entire Battlefield Series acting as the default point where a player can spawn in. It is an unconquerable base. Both teams have one deployment on each map, with a few exceptions. Deployments are regularly near the boundaries of the map and, no matter how many objectives, are equidistant from objectives. Barring aircraft, teams cannot enter other teams' deployments or they will be considered out of bounds. Also, in Battlefield 3, mortars cannot be placed in deployments as this is inaccessible to enemy teams, making the mortar user quite difficult to kill.
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abstract
| - Deployment is
- Deployment is a mission only available when sending your own ships from one of your planets to another for the sole purpose of stationing said fleet at the other planet. Resources may be carried by the deploying fleet. Half of the deuterium cost to send the deploy mission will not be used unless the fleet is recalled and will arrive with the stationed fleet. A recalled deploy mission cannot be seen by a Sensor Phalanx which makes a deploy/recall mission one of the safest ways to fleetsave under a Sensor Phalanx.
- Deployment is a gameplay mechanic in SaGa Frontier 2. The term Deployment refers to the ordering, or placement, of characters on the field during a Party Battle. There are a total of 8 possible kinds of deployment, but they can be explained in three basic variations: 1. Ordered - Character position is maintained, facing the opponent in approximate ranks. This is the usual positioning, achieved when you have touched an enemy sprite from the front while moving slowly. 2. Disordered - Character position is altered, but you still face the enemy in lines of ranks. A slight disordering in your character positions results from having touched the enemy from the side or back while slowly moving. 3. Greatly Disordered - Both characters and enemies are scattered around the field, with attacks occuring from any direction. Running, or being touched by an enemy will result in a Greatly Disordered deployment. Due to the scattered nature of this deployment ,it can be incredibly difficult to perform Combos or utilize Arts with Areas of Effect that hit multiple targets. The battle order will also be greatly influenced by the Optimum Distance mechanic. As most enemies use forms of martial arts attacks, they tend to act faster than your characters as this form of attack is more suited to close proximity combat.
- Deployment is a feature within the entire Battlefield Series acting as the default point where a player can spawn in. It is an unconquerable base. Both teams have one deployment on each map, with a few exceptions. Deployments are regularly near the boundaries of the map and, no matter how many objectives, are equidistant from objectives. Barring aircraft, teams cannot enter other teams' deployments or they will be considered out of bounds. Also, in Battlefield 3, mortars cannot be placed in deployments as this is inaccessible to enemy teams, making the mortar user quite difficult to kill. In Conquest Assault, only the attacking team has a deployment area whereas the defending team can only spawn on flags and squadmates. In Gun Master, Team Deathmatch and Squad Deathmatch there are no deployments whatsoever.
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