About: Jason D. Anderson   Sponge Permalink

An Entity of Type : dbkwik:resource/RqdbH3WV12ooyjpyuINlYw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007, later revealed to be the first Project V13.

AttributesValues
rdf:type
rdfs:label
  • Jason D. Anderson
rdfs:comment
  • Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007, later revealed to be the first Project V13.
dcterms:subject
dbkwik:fallout/pro...iPageUsesTemplate
Wikipedia
  • Jason Anderson
Games
  • FO1, FO2, PV13
Type
  • developer
mobygames
Other Names
  • Jason Anderson
Company
to
  • 1998(xsd:integer)
  • 2005(xsd:integer)
  • 2009(xsd:integer)
from
  • 1994(xsd:integer)
  • 1998(xsd:integer)
  • 2007(xsd:integer)
Date of Birth
  • 1969-05-11(xsd:date)
abstract
  • Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007, later revealed to be the first Project V13. In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a sequel to Wasteland, the predecessor to Fallout). However InXile found it difficult to fund the project. He left the company in January 2011 to join Turtle Rock Studios, although it has been confirmed that some of his work will be included in the final Wasteland 2 product.
is Key people of
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