Friends at every corner will help speed you through the streets Maneuver is a research topic in the Godfather Five Families. It can only be researched in the library which can be found in the First Neighborhood. Each upgrade increases combat unit speed by 10% to a friendly tie.
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| - Friends at every corner will help speed you through the streets Maneuver is a research topic in the Godfather Five Families. It can only be researched in the library which can be found in the First Neighborhood. Each upgrade increases combat unit speed by 10% to a friendly tie.
- From [[w:|]][[Category: derivations|Maneuver]] manoeuvre (“‘manipulation, maneuver’”) (noun) and manœuvrer (verb), from [[w:|]][[Category: derivations|Maneuver]] maneuvre, from Vulgar Latin *manuoperari, from [[w:|]][[Category: derivations|Maneuver]] manu (“‘by hand’”) + operari (“‘to work (deponent)’”)
- Some maneuvers were named after the people who originated them; examples include the Picard Maneuver and Riker Maneuver. (TNG: "The Battle" ; Star Trek: Insurrection) See also
* Evasive maneuvers
* Standard maneuvers
- Ability text: Maneuver: Choose 1 minion monster adjacent to this monster. That monster gains 2 movement points.
- Each selection on the maneuver dial is a single maneuver, which consists of a speed (number), a bearing (arrow), and a difficulty (color). Ships execute maneuvers during the Activation phase by resolving the "Execute Maneuvers" step.
* When an ability instructs a ship to execute a specific maneuver, it resolves only the "Execute Maneuver" step of the Activation phase.
* When a ship executes a maneuver, it is picked up from its starting position and placed in its final position. The full width of the ship's base is ignored except in its starting and final positions.
- This article is about the plane stat. For the Flight Point Skill effecting Maneuver, see Aerobatics. Maneuver is a stat that allows your plane to turn faster. Certain Wing Upgrades can increase this, as does the skill Aerobatics.
- Maneuvers are earned by duty puzzlers aboard a ship on a blockade, flotilla or sea monster hunt board. These pirates play variations of the regular duty puzzles, Carpentry, Bilging, Sailing, Patching and Rigging, which have additional symbols added to the regular puzzle pieces when performance is good, and the player's experience is at least Apprentice. The players can, with some effort and in a manner depending on the puzzle, combine these symbols to contribute effort towards earning these tokens for the ship, which is shown on a small meter. Once all three duty puzzle meters are full, the maneuver is earned for use in the battle. These tokens are shown on the battle navigation screen like all the others. They can be used by the ship's navigator to execute special moves.
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Summary
| - Increases dexterity temporarily.
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dcterms:subject
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buff
| - Dexterity: +10,+15,+20,+25,+30
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gcd
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Affects
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Cooldown
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dbkwik:interlingua...iPageUsesTemplate
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dbkwik:memory-alph...iPageUsesTemplate
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dbkwik:puzzlepirat...iPageUsesTemplate
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dbkwik:regnum/prop...iPageUsesTemplate
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Discipline
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Name
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Type
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dbkwik:godfather5f...iPageUsesTemplate
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Duration
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Class
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Description
| - A quick analysis of the battle allows the archer to find the best evasive technique.
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Cost
| - 100130160190220(xsd:double)
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Notes
| - As the duration is only one-third of the cooldown, Archers must carefully choose when they want to use the extra boost of dexterity. The additional dexterity will slightly boost damage and evasion.
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Casting
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Position
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Quote
| - "Move archer. Learn the dance of the battlefield. Kill with rhythm"
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abstract
| - Maneuvers are earned by duty puzzlers aboard a ship on a blockade, flotilla or sea monster hunt board. These pirates play variations of the regular duty puzzles, Carpentry, Bilging, Sailing, Patching and Rigging, which have additional symbols added to the regular puzzle pieces when performance is good, and the player's experience is at least Apprentice. The players can, with some effort and in a manner depending on the puzzle, combine these symbols to contribute effort towards earning these tokens for the ship, which is shown on a small meter. Once all three duty puzzle meters are full, the maneuver is earned for use in the battle. These tokens are shown on the battle navigation screen like all the others. They can be used by the ship's navigator to execute special moves. Each maneuver has two levels, silver and gold. Gold tokens perform the same move as silver tokens, but with extra bonuses such as increased damage. Once a silver token has been earned the additional work towards that token goes towards upgrading it to the gold version. If the silver token is used before the gold version is awarded the work towards the gold version is credited towards earning another silver token. Progress towards the completion of tokens is shown in three ways. The navigating tokens on the helm are filled in as progress is made towards them. The person at the helm can click on one to indicate that they'd like players to work towards that specific one. This displays an image of that token and a three-fold progress meter inside the right edge of the duty puzzle on the players' screens. The progress meter has three vertical bars, from left to right: a yellow bar for sailing, a red bar for carpentry, and a blue bar for bilging. The puzzler sees the bar for their puzzle as wide, and for the other puzzles as narrow. The bars fill up as symbols are completed in the corresponding puzzles. When all three bars reach the top the token is awarded, or the gold upgrade if the silver one was already earned. A copy of this meter is also displayed with the helm controls, it displays the progress towards whichever token is currently under the mouse cursor.
- Friends at every corner will help speed you through the streets Maneuver is a research topic in the Godfather Five Families. It can only be researched in the library which can be found in the First Neighborhood. Each upgrade increases combat unit speed by 10% to a friendly tie.
- From [[w:|]][[Category: derivations|Maneuver]] manoeuvre (“‘manipulation, maneuver’”) (noun) and manœuvrer (verb), from [[w:|]][[Category: derivations|Maneuver]] maneuvre, from Vulgar Latin *manuoperari, from [[w:|]][[Category: derivations|Maneuver]] manu (“‘by hand’”) + operari (“‘to work (deponent)’”)
- Some maneuvers were named after the people who originated them; examples include the Picard Maneuver and Riker Maneuver. (TNG: "The Battle" ; Star Trek: Insurrection) See also
* Evasive maneuvers
* Standard maneuvers
- Ability text: Maneuver: Choose 1 minion monster adjacent to this monster. That monster gains 2 movement points.
- Each selection on the maneuver dial is a single maneuver, which consists of a speed (number), a bearing (arrow), and a difficulty (color). Ships execute maneuvers during the Activation phase by resolving the "Execute Maneuvers" step.
* When an ability instructs a ship to execute a specific maneuver, it resolves only the "Execute Maneuver" step of the Activation phase.
* When a ship executes a maneuver, it is picked up from its starting position and placed in its final position. The full width of the ship's base is ignored except in its starting and final positions.
- This article is about the plane stat. For the Flight Point Skill effecting Maneuver, see Aerobatics. Maneuver is a stat that allows your plane to turn faster. Certain Wing Upgrades can increase this, as does the skill Aerobatics.
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