About: Pinky (Doom 3)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Pinky in Doom 3 (nicknamed the "Pinky Demon" or just "Demon") is very different from its older versions. This Cybrid Demon has no visible eyes, its horns point straight forward instead of out from the side of its head, it walks on all fours in a canine style, and it has cybernetic rear legs. It roars frequently, messing with the player's perspective by shaking the screen.

AttributesValues
rdfs:label
  • Pinky (Doom 3)
rdfs:comment
  • The Pinky in Doom 3 (nicknamed the "Pinky Demon" or just "Demon") is very different from its older versions. This Cybrid Demon has no visible eyes, its horns point straight forward instead of out from the side of its head, it walks on all fours in a canine style, and it has cybernetic rear legs. It roars frequently, messing with the player's perspective by shaking the screen.
Attack
  • 10(xsd:integer)
dcterms:subject
Found
  • * Administration * Alpha Labs Sector 3 * Communications Transfer * Monorail Skybridge * Delta Labs Sector 1 * Phobos Labs Sector 1 * Phobos Labs Sector 3 * Exis Labs Sector 1 * Hell (LM) * Hell Outpost
dbkwik:doom/proper...iPageUsesTemplate
HP
  • 220(xsd:integer)
Spawn
  • "spawn monster_demon_pinky"
abstract
  • The Pinky in Doom 3 (nicknamed the "Pinky Demon" or just "Demon") is very different from its older versions. This Cybrid Demon has no visible eyes, its horns point straight forward instead of out from the side of its head, it walks on all fours in a canine style, and it has cybernetic rear legs. It roars frequently, messing with the player's perspective by shaking the screen. Despite the many changes to its appearance, it attacks in more or less the same fashion as its classic version: running up to the player and biting them. However, due to the player's reduced movement speed and the monster's increased attack speed and range, it is much harder to escape a Doom 3 Demon than a classical Demon. Additionally, the Doom 3 Demon is shorter but bulkier than its classic counterpart, a fact which, combined with Doom 3's more cramped corridors, makes it tougher if not impossible to dodge around. Although the Demon's bite attack only does moderate damage, being hit by an enraged Demon disrupts the player's aim, which is very confusing and makes a counterattack much more difficult. Combined with the fact that it attacks at a faster rate, the creature practically can make short work of a cornered victim with almost total impunity. Like the Doom 3 version of the Imp, the Demon is tougher than its classic counterpart, but this is balanced out by the increased firepower of the game's weapons. It still only takes around two shotgun blasts at point-blank range to kill it. Unlike their progenitors, which appeared in vast numbers, this Demon is a somewhat uncommon enemy. They are usually encountered by themselves, although the player may occasionally encounter two or three of them in a row. They generally do not attack alongside other enemies, but may appear after the player dispatches a wave of several lesser enemies (i.e. Z-Sec soldiers or Imps). In its introductory cutscene in the Administration Complex, the marine enters a computer room - which has a huge containment panoramic window - and activates a terminal which grants access to a nearby elevator. A Demon, stationed on an overhead corridor across from the hero, bends a part of the corridor's guard rail, drops downwards (destroying a ceiling lamp with a headbutt in the process), faces the marine for a moment and goes to the door of the room in order to take it down; after several bites, which deform but do not destroy the door, the Demon smashes through the massive window and attacks the player.
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