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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Elder Evils is a publication for the third edition of Dungeons & Dragons, consisting of high-level threats that threaten world destruction should they awaken. Although not released for 4th edition, it received a conversion guide to port associated adventures to 4th edition. Chapter 1 remains untouched, with the material listed there remaining unported.

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rdfs:label
  • Elder Evils
rdfs:comment
  • Elder Evils is a publication for the third edition of Dungeons & Dragons, consisting of high-level threats that threaten world destruction should they awaken. Although not released for 4th edition, it received a conversion guide to port associated adventures to 4th edition. Chapter 1 remains untouched, with the material listed there remaining unported.
  • Elder Evils is a supplement describing a number of horrors that, while not deities, can be as powerful as demigods and are anathemic to existence. Each elder evil is written up as a source for campaign background as well as for an endgame encounter appropriate for bringing a campaign to a close. Although an elder evil can be defeated, the world will be forever changed once they have awakened.
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binding
  • Hardcover
Row 1 info
  • Robert J. Schwalb
Row 2 info
  • 2007(xsd:integer)
Row 1 title
  • Designer
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  • Date of Publication
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Row 3 title
  • System
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Box Title
  • Elder Evils
Date
  • 2007-12-18(xsd:date)
Name
  • Elder Evils
Type
  • Accessory
  • Soucebook
Edition
  • 259200.0
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Author
Pages
  • 160(xsd:integer)
Title
  • Elder Evils
Released
  • 2007-12-18(xsd:date)
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  • ElderEvils.jpg
Source
Publisher
ISBN
  • 0(xsd:integer)
  • 978(xsd:integer)
  • 786947330(xsd:integer)
abstract
  • Elder Evils is a supplement describing a number of horrors that, while not deities, can be as powerful as demigods and are anathemic to existence. Each elder evil is written up as a source for campaign background as well as for an endgame encounter appropriate for bringing a campaign to a close. Although an elder evil can be defeated, the world will be forever changed once they have awakened. Elder Evils draws inspiration from the Cthulhu Mythos, myths of Armageddon and Ragnorak, epic high fantasy, and various original Dungeons & Dragons sources. For instance, the Worm That Walks is based on a type of creature that has appeared in a number of D&D sources. Lords of Madness lists several elder evils as well, in connection with the aboleths.
  • Elder Evils is a publication for the third edition of Dungeons & Dragons, consisting of high-level threats that threaten world destruction should they awaken. Although not released for 4th edition, it received a conversion guide to port associated adventures to 4th edition. Chapter 1 remains untouched, with the material listed there remaining unported.
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