About: Second Life Wiki:Merge/Version 1.1.7   Sponge Permalink

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Second Life 1.1.7, November 18, 2003 * More responsive walking, especially at low frame rates. * Fixed several bugs with non-rectangular parcels that could lead to the wrong piece of land being claimed, deeded to a group, or released. * Various patches to OpenGL graphics initialization and mode switching (fullscreen<-->windowed). * Fixes for some crashes on client shutdown. * The fee for listing a parcel in the Find directory has been reduced. Also, the search panel searches both names and descriptions. * Cancelled events no longer show up in the Find directory. * The world map has improved icons for avatars, telehubs, events, etc. * The world map now has a legend explaining the colors used in the background. * The world map remembers which background you

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  • Second Life Wiki:Merge/Version 1.1.7
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  • Second Life 1.1.7, November 18, 2003 * More responsive walking, especially at low frame rates. * Fixed several bugs with non-rectangular parcels that could lead to the wrong piece of land being claimed, deeded to a group, or released. * Various patches to OpenGL graphics initialization and mode switching (fullscreen<-->windowed). * Fixes for some crashes on client shutdown. * The fee for listing a parcel in the Find directory has been reduced. Also, the search panel searches both names and descriptions. * Cancelled events no longer show up in the Find directory. * The world map has improved icons for avatars, telehubs, events, etc. * The world map now has a legend explaining the colors used in the background. * The world map remembers which background you
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  • Second Life 1.1.7, November 18, 2003 * More responsive walking, especially at low frame rates. * Fixed several bugs with non-rectangular parcels that could lead to the wrong piece of land being claimed, deeded to a group, or released. * Various patches to OpenGL graphics initialization and mode switching (fullscreen<-->windowed). * Fixes for some crashes on client shutdown. * The fee for listing a parcel in the Find directory has been reduced. Also, the search panel searches both names and descriptions. * Cancelled events no longer show up in the Find directory. * The world map has improved icons for avatars, telehubs, events, etc. * The world map now has a legend explaining the colors used in the background. * The world map remembers which background you last selected. * You can join land you buy from another player to land you already own. Joining for land deeded to a group is not done yet, sorry. * Second Life no longer plays sounds when it is minimized. * Fixes to texture animation system to make SMOOTH work correctly in combination with parameters besides TRANSLATE. * Minor performance improvements when lots of text is on the screen. Other minor performance optimizations. * Parcel directory fees now correctly counted in stipend calculations. * Disabled users no longer counted in group dividends/taxes. * Fixed issues with objects becoming invisible after unlinking or being detached from an avatar. * Fixed issues with textures sometimes not wrapping properly. * Whether objects are for sale or not survives being taken into inventory and dropped back into the world. * Fix for crash when compiling a script that defines a LSL Wiki: list of lists. * Fix for group panel where controls would not work correctly for some groups. * Fix for group panel which would occasionally display 'None' as a group member. * You can deed land to a group even if you have a negative balance. * Fix for losing clothing icons when trading inventory folders. * Hitting 'F' for Fly while sitting no longer unseats you. * Vehicles * Vehicles using linear deflection can now go backwards again. * Vehicles using VEHICLE_FLAG_LIMIT_ROLL_ONLY no longer experience a singularity when their x-axis is parallel to the world z-axis. * Vehicle vertical attractor effectiveness now approaches zero for vehicles totally upside down ==> it will be easier for airplanes to do a loop-de-loop. * * VEHICLE_FLAG_LIMIT_MOTOR_UP has been added to the documentation. * The documentation now mentions that the VEHICLE_HOVER_HEIGHT uses the vehicle's "center of mass" when computing where to hover. * The vehicle banking behavior now has an automatic strength decay feature whose timescale is twice that of the vertical attractor, which will prevent some vehicles from falling over into a perpetual spin. The decay is reset whenever the angular or linear motor is changed, so this decay should not be noticable for any vehicles that are being actively steered.
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