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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Feudalism was a type of social system used on Earth in the Middle Ages. The Klingons went from a feudal society to a spacefaring one after being taken over by the Karsids. (TOS novel: Ishmael) In the 23rd century, Helvan civilization was in a stage of early feudalism. (TOS novel: The Prometheus Design) By the 24th century, the human colony on Lorca had developed into a feudal society. (TNG novel: Masks)

AttributesValues
rdfs:label
  • Feudalism
rdfs:comment
  • Feudalism was a type of social system used on Earth in the Middle Ages. The Klingons went from a feudal society to a spacefaring one after being taken over by the Karsids. (TOS novel: Ishmael) In the 23rd century, Helvan civilization was in a stage of early feudalism. (TOS novel: The Prometheus Design) By the 24th century, the human colony on Lorca had developed into a feudal society. (TNG novel: Masks)
  • Feudalism is an open-world RPG in which the goal is to conquer every town on the map. Recruit troops at towns you control, buy better equipment, learn powerful skills and become the most powerful warrior and ruler of the whole world. __TOC__
  • I'm telling you, this system is corrupt! Everyone extorts and humiliate the one below their ranks, and is in turn extorted and humiliated by the ones above them! The only one for whom such a system is just is the one on the top of the chain, and he is solely responsible for keeping us locked down like this! I ask you, is this fair? Is this justice?--Soren Castamer, Leader of the First Rebellion
  • As the late Roman empire foundered, monetary debasement and political chaos slowly caused the Roman economy to move from financial commerce to agrarian self-sufficiency. To survive the onslaught, civilians would pledge themselves (and their unborn descendants) to till the land for local strongmen who in turn promised to grant protection. By the 9th century CE, this system of mutual interdependence melded itself with similar practices amongst Germanic tribes and evolved into the feudal system. Only in the more remote (such as Scandinavia) or more prosperous areas of Europe (such as northern Italy or medieval Hungary) was feudalism mostly unknown.
  • When we last took a look at Europe, the Roman Empire had basically collapsed for the last time in 395. As Europe's disarray continued, it was increasingly unable to offer any resistance to outside invasion. by 720, the Iberian Peninsula was under the control of the Umayyad Dynasty of the Islamic Empire. Only the forces of Charles Martel had stopped them from advancing north of the Pyrenees. Eventually as lords ran out of land that could be awarded as fiefs, the system began to be replaced by other approaches to social control.
  • Feudalism is an early mid-game technology, normally required for Pikemen. In the unsettled times following the collapse of Charlemagne's Frankish empire, a new social and political system arose in Europe called feudalism. Derived from the concept of monarchy, feudalism was a hierarchical system in which each descending stratum owed allegiance to those above. The king, whose authority was second only to God, granted tracts of land, or fiefs, to his barons. The barons might then grant smaller estates to knights, who swore to protect and serve the baron. The knights, in turn, might then grant fractions of their fiefs to subordinates who would serve the knights. At the bottom of the feudal pyramid were the serfs, who could not own land, and acted essentially as slave laborers who worked the la
sameAs
Level
  • medium
  • easy
  • hard
dcterms:subject
c4c
  • no
DESCRIP
  • Any resistance will not be tolerated! Conquer all 32 cities
  • Deal at least 500 damage with a single hit
  • Every great leader needs to start somewhere! Earn 1000 gold
civ
  • no
dbkwik:civilizatio...iPageUsesTemplate
dbkwik:kongregate/...iPageUsesTemplate
dbkwik:memory-beta...iPageUsesTemplate
dbkwik:rise-of-nat...iPageUsesTemplate
Name
Genre
  • Adventure & RPG
Type
  • Strategy RPG
dbkwik:riseofnatio...iPageUsesTemplate
Author
pub
  • 2007-09-21(xsd:date)
Title
  • Civic Research
col
  • no
Before
After
url
iga
  • No
upg
  • No
abstract
  • Feudalism was a type of social system used on Earth in the Middle Ages. The Klingons went from a feudal society to a spacefaring one after being taken over by the Karsids. (TOS novel: Ishmael) In the 23rd century, Helvan civilization was in a stage of early feudalism. (TOS novel: The Prometheus Design) By the 24th century, the human colony on Lorca had developed into a feudal society. (TNG novel: Masks)
  • As the late Roman empire foundered, monetary debasement and political chaos slowly caused the Roman economy to move from financial commerce to agrarian self-sufficiency. To survive the onslaught, civilians would pledge themselves (and their unborn descendants) to till the land for local strongmen who in turn promised to grant protection. By the 9th century CE, this system of mutual interdependence melded itself with similar practices amongst Germanic tribes and evolved into the feudal system. Only in the more remote (such as Scandinavia) or more prosperous areas of Europe (such as northern Italy or medieval Hungary) was feudalism mostly unknown. Although this would seem to be a recipe for peace and stability with the peasants and the feudal nobility engaged in a mutually beneficial relationship (a serf's main obligation was to supply his lord with food in fall), in reality the feudal system was prone to abuse. The feudal system would not survive the first few years of the Early Modern Era, yet would still leave a mark that would result in social problems in Europe, such as social exploitation, political disunity and ultimately further instability and violence at the close of the Middle Ages.
  • Feudalism is an open-world RPG in which the goal is to conquer every town on the map. Recruit troops at towns you control, buy better equipment, learn powerful skills and become the most powerful warrior and ruler of the whole world. __TOC__
  • Feudalism is an early mid-game technology, normally required for Pikemen. In the unsettled times following the collapse of Charlemagne's Frankish empire, a new social and political system arose in Europe called feudalism. Derived from the concept of monarchy, feudalism was a hierarchical system in which each descending stratum owed allegiance to those above. The king, whose authority was second only to God, granted tracts of land, or fiefs, to his barons. The barons might then grant smaller estates to knights, who swore to protect and serve the baron. The knights, in turn, might then grant fractions of their fiefs to subordinates who would serve the knights. At the bottom of the feudal pyramid were the serfs, who could not own land, and acted essentially as slave laborers who worked the land for their masters. Feudalism began to decline in the 13th century, when standing armies and mercenaries began to fulfill the protective role once served by the vassals and knights.
  • When we last took a look at Europe, the Roman Empire had basically collapsed for the last time in 395. As Europe's disarray continued, it was increasingly unable to offer any resistance to outside invasion. by 720, the Iberian Peninsula was under the control of the Umayyad Dynasty of the Islamic Empire. Only the forces of Charles Martel had stopped them from advancing north of the Pyrenees. But as human nature seems to abhor a general lack of social structure, it would seem necessary that as old social systems collapse, new ones must rise to take their place. What ultimately rose, was a system now known as feudalism. Feudalism, in itself, was not so much a single universal system so much as it was a collection of varied but somewhat similar approaches to social organization. At the core of each such system, however, was the idea of Lords, Vassals and Fiefs. The primary relationship was that of Lord and vassal, and the Lord could just as easily be a nobleman or a religious leader. Essentially the lord was someone who held control, and a vassal was the lord's follower. This relationship centered on a contract known as the fief. Usually the fief was a plot of land that the lord allowed the vassal to use in exchange for services, usually of a military nature. Eventually as lords ran out of land that could be awarded as fiefs, the system began to be replaced by other approaches to social control.
  • I'm telling you, this system is corrupt! Everyone extorts and humiliate the one below their ranks, and is in turn extorted and humiliated by the ones above them! The only one for whom such a system is just is the one on the top of the chain, and he is solely responsible for keeping us locked down like this! I ask you, is this fair? Is this justice?--Soren Castamer, Leader of the First Rebellion
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