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Part of the success of Quake 3 was thanks to the "tricks" that it allowed, and OpenArena allows them, too. The physics engine is not designed to be very realistic (however, there are some mods that aim for more realism), but to allow fast-paced action. Some advanced techniques can make the difference between players, while others, instead, are useful as skill demos and not much more. Players really should learn how to do the techinques known as strafe jump and rocket jump: using them allows to move very quickly around the arena; without strafe jumps, it's difficult to keep up with other players!

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  • Manual/Techniques
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  • Part of the success of Quake 3 was thanks to the "tricks" that it allowed, and OpenArena allows them, too. The physics engine is not designed to be very realistic (however, there are some mods that aim for more realism), but to allow fast-paced action. Some advanced techniques can make the difference between players, while others, instead, are useful as skill demos and not much more. Players really should learn how to do the techinques known as strafe jump and rocket jump: using them allows to move very quickly around the arena; without strafe jumps, it's difficult to keep up with other players!
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  • Part of the success of Quake 3 was thanks to the "tricks" that it allowed, and OpenArena allows them, too. The physics engine is not designed to be very realistic (however, there are some mods that aim for more realism), but to allow fast-paced action. Some advanced techniques can make the difference between players, while others, instead, are useful as skill demos and not much more. Players really should learn how to do the techinques known as strafe jump and rocket jump: using them allows to move very quickly around the arena; without strafe jumps, it's difficult to keep up with other players! Standard Quake3/OpenArena control responses are known as "Vanilla" (VQ3/VOA) physics. Some mods include a different physics set, known as "CPM", "CPMA" or "Promode", that is designed to allow even more mid-jump control and some more tricks. See also Game physics#Vanilla and CPM physics. Please note that most of these techniques are better explained with videos. Search for them over the internet (Google, YouTube, etc) to find more detailed info about them and to see them in action. See also external links section below. Playing the game, one can also learn good tactics: e.g. "resource control" (learning items respawing times, and collecting them systematically); always moving and jumping is a good idea (generally staying still, even if shooting, is a good way to be killed... even if there are some exceptions); aiming at your enemies feet with your rocket launcher makes much easier to damage them (hitting them with the "splash damage" of the explosion... even if such damage is less than the one that comes with a direct hit; notice that this tactic is useless against an opponent that holds "battle suit" powerup).
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