Here is a list of differences between the NTSC-US and PAL versions of the first Crash Bandicoot game: * Ripper Roo jumps slower in the PAL version. * The PAL version only has one checkpoint in The Lab, while the NTSC version has two. * At the very beginning of The Lost City, two crates can be found behind an iron box stack (3 boxes high). In the PAL version, it's actually possible to jump over it from the right (but not from the left), which is a bit of an odd thing to begin with, since Crash can usually jump over 2 boxes tops. This isn't possible at all in the NTSC version or the Japanese version.

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  • List of differences between the NTSC-US and PAL versions of the first Crash Bandicoot game
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  • Here is a list of differences between the NTSC-US and PAL versions of the first Crash Bandicoot game: * Ripper Roo jumps slower in the PAL version. * The PAL version only has one checkpoint in The Lab, while the NTSC version has two. * At the very beginning of The Lost City, two crates can be found behind an iron box stack (3 boxes high). In the PAL version, it's actually possible to jump over it from the right (but not from the left), which is a bit of an odd thing to begin with, since Crash can usually jump over 2 boxes tops. This isn't possible at all in the NTSC version or the Japanese version.
dcterms:subject
abstract
  • Here is a list of differences between the NTSC-US and PAL versions of the first Crash Bandicoot game: * Ripper Roo jumps slower in the PAL version. * The PAL version only has one checkpoint in The Lab, while the NTSC version has two. * At the very beginning of The Lost City, two crates can be found behind an iron box stack (3 boxes high). In the PAL version, it's actually possible to jump over it from the right (but not from the left), which is a bit of an odd thing to begin with, since Crash can usually jump over 2 boxes tops. This isn't possible at all in the NTSC version or the Japanese version.
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