About: Punish   Sponge Permalink

An Entity of Type : dbkwik:resource/alND47JuS924bQDLY3UW7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

お仕置き おしおき! to punish. ・罰する ばつする; to punish The difference: You use 罰 when someone has broken an established rule. This is anything from the legal system to high school rules like 'don't run in the halls.' お仕置き is used more like with little kids (or with s/m slaves, for that matter). there doesn't have to be a rule - just a sense that someone did something bad. It's more like 'sit in your room and think about what you did.'

AttributesValues
rdf:type
rdfs:label
  • Punish
rdfs:comment
  • お仕置き おしおき! to punish. ・罰する ばつする; to punish The difference: You use 罰 when someone has broken an established rule. This is anything from the legal system to high school rules like 'don't run in the halls.' お仕置き is used more like with little kids (or with s/m slaves, for that matter). there doesn't have to be a rule - just a sense that someone did something bad. It's more like 'sit in your room and think about what you did.'
  • Punish is a Primary skill for the Crusader.
  • Punish is a basic Strength ability. When activated the player deals 18.8-94% ability damage or 37.6-188% ability damage if the target is stunned or bound. The stun from Backhand or Kick is too short for punish to deal its boosted damage, as the stun only lasts for 1.2 seconds and abilities may only be activated every 1.8 seconds. Forceful Backhand or Stomp gives enough time for the user to use Slice once for its boosted damage. The bind from Barge last for 6.6 seconds, which is enough for two Slices and one Punish or two Punishes and one Slice. This ability's damage boost does not work on most bosses as the majority of them are stun-immune unless they are stunned by dreadnips.
Level
  • 8(xsd:integer)
Strength
  • Dragonkin
dcterms:subject
animresize
  • 200(xsd:integer)
anim
  • Punish.gif
Damage Type
  • Physical
Cooldown
  • 3(xsd:integer)
Resource
  • Mana
adrenaline
  • +8
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Category
  • Area of Effect
Key
  • Q
GEN
  • Wrath
float
  • right
Other
  • Requires Shield
CD
  • 8(xsd:integer)
Name
  • Punish
Type
  • Humanoid
  • Basic
Weakness
  • Beast
DESC
  • Strikes the enemy for damage as Physical and gain Hardened Senses, increasing Block Chance by for seconds.
  • Lashes at the enemy with a flail, dealing 26.8 to 41.2 Humanoid damage.
Members
  • No
Update
  • Evolution of Combat: Now Live!
Icon
  • Punish.png
  • ability_shaman_stormstrike
Skill
  • Strength
Class
  • Crusader
Description
  • Step forward dealing 117.52 damage and slowing enemies by 60% decaying over 2 seconds.
  • Punish your target's mistakes, dealing 94% weapon damage, or 188% weapon damage if they're stunned or bound.
Cost
  • 40(xsd:integer)
Accuracy
  • 100.0
Release
  • 2012-11-20(xsd:date)
Equipment
  • Any
RES
  • Active
skill cat
  • Primary
abstract
  • お仕置き おしおき! to punish. ・罰する ばつする; to punish The difference: You use 罰 when someone has broken an established rule. This is anything from the legal system to high school rules like 'don't run in the halls.' お仕置き is used more like with little kids (or with s/m slaves, for that matter). there doesn't have to be a rule - just a sense that someone did something bad. It's more like 'sit in your room and think about what you did.'
  • Punish is a Primary skill for the Crusader.
  • Punish is a basic Strength ability. When activated the player deals 18.8-94% ability damage or 37.6-188% ability damage if the target is stunned or bound. The stun from Backhand or Kick is too short for punish to deal its boosted damage, as the stun only lasts for 1.2 seconds and abilities may only be activated every 1.8 seconds. Forceful Backhand or Stomp gives enough time for the user to use Slice once for its boosted damage. The bind from Barge last for 6.6 seconds, which is enough for two Slices and one Punish or two Punishes and one Slice. This ability's damage boost does not work on most bosses as the majority of them are stun-immune unless they are stunned by dreadnips. In PvM, Punish's extra damage effect is also activated provided a freeze effect is also activated by Punish (for example, by the Zamorak godsword's passive effect). Punish is the equivalent of Piercing Shot and Wrack. The Energising perk will make Punish deal 20% less damage, but it will generate an additional 0.6% adrenaline per rank instead.
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