About: A Distant Cyberworld Paradise   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Elemental Effectiveness Water monsters take reduced damage from fire mobs and deal increased damage to them. Elemental Effectiveness amplifies these characteristics. To take advantage of this, bring a full water team. Weakpoint Effectiveness Every mob with a weakpoint has millions of HP. Hits to weakpoints deal extremely increased damage. To clear certain mobs and the boss, you need to hit the weakpoints. Null Block The main gimmicks of this dungeon are blocks. You cannot move around properly or even deal damage to the boss if you don't have null block. All of your units need null block.

AttributesValues
rdfs:label
  • A Distant Cyberworld Paradise
rdfs:comment
  • Elemental Effectiveness Water monsters take reduced damage from fire mobs and deal increased damage to them. Elemental Effectiveness amplifies these characteristics. To take advantage of this, bring a full water team. Weakpoint Effectiveness Every mob with a weakpoint has millions of HP. Hits to weakpoints deal extremely increased damage. To clear certain mobs and the boss, you need to hit the weakpoints. Null Block The main gimmicks of this dungeon are blocks. You cannot move around properly or even deal damage to the boss if you don't have null block. All of your units need null block.
Level
  • 10(xsd:integer)
Minion
  • Fire
Stamina
  • 60(xsd:integer)
Monster
Difficulty
  • Colossal
Speed Clear
  • 34(xsd:integer)
Boss Element
  • Fire
Boss Class
  • Nebulan
dbkwik:monster-str...iPageUsesTemplate
Title
  • Cyberworld Paradise
Image
  • ArcadiaBanner.png
Experience
  • 3700(xsd:integer)
Base Class
  • Demihume
abstract
  • Elemental Effectiveness Water monsters take reduced damage from fire mobs and deal increased damage to them. Elemental Effectiveness amplifies these characteristics. To take advantage of this, bring a full water team. Weakpoint Effectiveness Every mob with a weakpoint has millions of HP. Hits to weakpoints deal extremely increased damage. To clear certain mobs and the boss, you need to hit the weakpoints. Null Block The main gimmicks of this dungeon are blocks. You cannot move around properly or even deal damage to the boss if you don't have null block. All of your units need null block. Fire pillars are these green circles on the ground. They appear in almost every stage and set off after three turns. If your monsters are on top of these circles when they go off, they will take 30,000 damage and have a high chance of being paralyzed. Avoid them at all costs.
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