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Falling speed is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, Fox, a fast-faller, uses his aerial speed to perform shffl'd attacks very quickly, whereas Jigglypuff, a floaty character, uses its low falling speed to attack multiple times in mid-air.

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  • Falling speed
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  • Falling speed is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, Fox, a fast-faller, uses his aerial speed to perform shffl'd attacks very quickly, whereas Jigglypuff, a floaty character, uses its low falling speed to attack multiple times in mid-air.
  • Falling speed refers to the rate in which a character can move downward in midair. Falling speed can greatly impact a character's fighting style — for instance, Jigglypuff, a floaty character, uses its low falling speed in order to hit opponents multiple times in mid-air while faster characters like Captain Falcon use their high falling speed to perform quick and powerful aerial attacks. All characters can fast fall at any time to increase their falling speed, allowing them to perform SHFFLed aerials.
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  • Falling speed refers to the rate in which a character can move downward in midair. Falling speed can greatly impact a character's fighting style — for instance, Jigglypuff, a floaty character, uses its low falling speed in order to hit opponents multiple times in mid-air while faster characters like Captain Falcon use their high falling speed to perform quick and powerful aerial attacks. Additionally, falling speed directly affects the vertical component of attacks' knockback in combination with weight. Attacks that hit opponents upwards will have a greater effect on floatier characters and a lesser effect on fast-fallers, as the deceleration rate of vertical knockback is determined by the rate at which a character falls. However, a floaty heavyweight will be harder to KO vertically than a floaty lightweight due to the reduced knockback taken by heavier fighters. Though both falling speed and weight affect knockback, they are independent of each other. A fast-falling character is not heavy and vice versa. Examples include Fox, who is a light fast-faller, and Samus, who is a floaty heavyweight. All characters can fast fall at any time to increase their falling speed, allowing them to perform SHFFLed aerials.
  • Falling speed is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, Fox, a fast-faller, uses his aerial speed to perform shffl'd attacks very quickly, whereas Jigglypuff, a floaty character, uses its low falling speed to attack multiple times in mid-air. Additionally, falling speed directly affects the vertical component of attacks' knockback in combination with weight. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder to KO vertically than a floaty lightweight. Though both falling speed and weight affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples to this. The items Bunny Hood and Metal Box increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of Pokémon Stadium 2 and the falling portion of Summit. All characters can also fast fall at any time to increase falling speed.
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