Filamented Hold is a Blue Mage spell that is learned from Diremites in Final Fantasy XI. It Slows enemies within range. This spell costs three Blue Magic Points to set and grants VIT +1 when set.
* Roughly equivalent to the Enfeebling Magic spell, Slow, but spanning an Area of Effect.
* Caps at approximately +20% Slow.
* Maximum duration is 90 seconds.
* Does not overwrite, and is overwritten by (regardless of potency): Sprout Smack, Hojo: Ichi, Hojo: Ni, Slow, Slow II, Haste.
* If the target has Haste, it must first be dispelled for this spell to take effect.
* Filamented Hold can be set with one of the following spells to create the Clear Mind trait.
* Awful Eye
* Corrosive Ooze
* Feather Tickle
* Lowing
* Maelstrom
* Mind Blast
* Poison
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| - Filamented Hold is a Blue Mage spell that is learned from Diremites in Final Fantasy XI. It Slows enemies within range. This spell costs three Blue Magic Points to set and grants VIT +1 when set.
* Roughly equivalent to the Enfeebling Magic spell, Slow, but spanning an Area of Effect.
* Caps at approximately +20% Slow.
* Maximum duration is 90 seconds.
* Does not overwrite, and is overwritten by (regardless of potency): Sprout Smack, Hojo: Ichi, Hojo: Ni, Slow, Slow II, Haste.
* If the target has Haste, it must first be dispelled for this spell to take effect.
* Filamented Hold can be set with one of the following spells to create the Clear Mind trait.
* Awful Eye
* Corrosive Ooze
* Feather Tickle
* Lowing
* Maelstrom
* Mind Blast
* Poison
- You can use Filamented Hold as part of a combo to create Clear Mind. Pair with one of the following spells to create the Clear Mind combo.
* Awful Eye
* Corrosive Ooze
* Feather Tickle
* Lowing
* Maelstrom
* Mind Blast
* Poison Breath
* Soporific
* Sandspray
* Venom Shell
* Warm-Up
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| - Inflicts Slow within area of effect.
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| - Filamented Hold is a Blue Mage spell that is learned from Diremites in Final Fantasy XI. It Slows enemies within range. This spell costs three Blue Magic Points to set and grants VIT +1 when set.
* Roughly equivalent to the Enfeebling Magic spell, Slow, but spanning an Area of Effect.
* Caps at approximately +20% Slow.
* Maximum duration is 90 seconds.
* Does not overwrite, and is overwritten by (regardless of potency): Sprout Smack, Hojo: Ichi, Hojo: Ni, Slow, Slow II, Haste.
* If the target has Haste, it must first be dispelled for this spell to take effect.
* Filamented Hold can be set with one of the following spells to create the Clear Mind trait.
* Awful Eye
* Corrosive Ooze
* Feather Tickle
* Lowing
* Maelstrom
* Mind Blast
* Poison Breath
* Soporific
* Sandspray
* Venom Shell
* Warm-Up
* Unlike other Job traits, the effect stacks for each pair in this group. Each set gives the next tier of Clear Mind for an additional MP Recovered While Healing + 3 effect. A maximum of Clear Mind IV can be achieved granting a max bonus of MP Recovered While Healing +12. Clear Mind V is not attainable.
- You can use Filamented Hold as part of a combo to create Clear Mind. Pair with one of the following spells to create the Clear Mind combo.
* Awful Eye
* Corrosive Ooze
* Feather Tickle
* Lowing
* Maelstrom
* Mind Blast
* Poison Breath
* Soporific
* Sandspray
* Venom Shell
* Warm-Up Note: Unlike other job traits, the effect stack for each pair in this group. Each set gives the next tier of Clear Mind for an additional MP Recovered While Healing + 3 effect. A maximum of Clear Mind IV can be achieved granting a max bonus of MP Recovered While Healing +12. Clear Mind V is not attainable.
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