About: Angry mob (Generals 1)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

GLA generals used such persuasive propaganda that they could seemingly incite an Angry Mob anywhere they had a base of operations (with a Palace). Often starting with a group of five, Angry Mobs could grow in size, up to 10. An Angry Mob was often an intimidating threat for an enemy commander, in particular if the GLA general concerned had purchased the Arm the Mob upgrade. Angry Mobs could bring ruin to enemy structures by lobbing Molotov cocktails and rocks and firing small arms weapons at them, and were a threat to vehicles too, especially tanks lacking in anti-infantry protection.

AttributesValues
rdfs:label
  • Angry mob (Generals 1)
rdfs:comment
  • GLA generals used such persuasive propaganda that they could seemingly incite an Angry Mob anywhere they had a base of operations (with a Palace). Often starting with a group of five, Angry Mobs could grow in size, up to 10. An Angry Mob was often an intimidating threat for an enemy commander, in particular if the GLA general concerned had purchased the Arm the Mob upgrade. Angry Mobs could bring ruin to enemy structures by lobbing Molotov cocktails and rocks and firing small arms weapons at them, and were a threat to vehicles too, especially tanks lacking in anti-infantry protection.
dcterms:subject
landspeed
  • 18(xsd:integer)
imgdesc
  • The common people fighting for liberation!
armortype
  • Infantry
Upgrades
groundattack
  • *10 *40 *20
req
useguns
  • -47.0
Hotkey
  • A
usearmor
  • Low
Cooldown
  • *250 *500
dbkwik:cnc/property/wikiPageUsesTemplate
Range
  • *100 *100 *120
Faction
Produced
  • GLA Barrack
Role
  • Support Infantry
ImgSize
  • 200(xsd:integer)
Ability
  • 30.0
Cost
  • 800.0
Notes
  • Cannot be transported and enter Tunnel Networks.
Sight
  • 150(xsd:integer)
HP
  • 50(xsd:integer)
Time
  • 15.0
squadsize
  • Up to 10.
abstract
  • GLA generals used such persuasive propaganda that they could seemingly incite an Angry Mob anywhere they had a base of operations (with a Palace). Often starting with a group of five, Angry Mobs could grow in size, up to 10. An Angry Mob was often an intimidating threat for an enemy commander, in particular if the GLA general concerned had purchased the Arm the Mob upgrade. Angry Mobs could bring ruin to enemy structures by lobbing Molotov cocktails and rocks and firing small arms weapons at them, and were a threat to vehicles too, especially tanks lacking in anti-infantry protection.
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