abstract
| - Ravagers controlled by the computer select abilities designed to drive up enemies' chain gauges as high as possible, based on enemy data the player has discerned. If no elemental, physical or magical resistances have been discerned from the enemy, AI Ravagers will continue to use abilities of differing elemental properties until a weakness or resistance is found. AI Ravagers try to avoid using the same ability twice in a row. For example, they will almost always queue up Fire, Flamestrike, Fire, Flamestrike if they know an enemy is weak against Fire, and has the same physical and magical resistance, because this drives up the chain gauge more than four Fires or four Flamestrikes. In a normal paradigm, AI Ravagers will always target the same target as other party members. If there are two Commandos in the formation, the party leader's target is given priority. AI Ravagers prefer to use first-tier spells and -strike abilities when faced with a single, unstaggered opponent. If an opponent is staggered, or if there are at least two opponents close together, AI Ravagers will also add one or two second-tier abilities in their attack queues. AI Ravagers will only use third-tier spells if there are many enemies close together. X-paradigms will make AI Ravagers perform almost the same while exclusively using single target (re: first-tier) attacks, while W-paradigms will make AI Ravagers use third-tier attacks more often, even without close groupings of enemies.
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