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Unit Enchantment is a Spell Type and category of spells in Master of Magic. Like all other Enchantments, Unit Enchantments are meant to have a permanent effect - lasting as long as the Enchantment remains in play. Spells in this category are meant to be used on the caster's own units, to improve their combat performance or protect them from harm. All Unit Enchantments must be targeted at a single friendly unit which will receive the spell's benefits. For similar spells that are cast on enemy units to inflict penalties upon them, see Unit Curse.

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  • Unit Enchantment
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  • Unit Enchantment is a Spell Type and category of spells in Master of Magic. Like all other Enchantments, Unit Enchantments are meant to have a permanent effect - lasting as long as the Enchantment remains in play. Spells in this category are meant to be used on the caster's own units, to improve their combat performance or protect them from harm. All Unit Enchantments must be targeted at a single friendly unit which will receive the spell's benefits. For similar spells that are cast on enemy units to inflict penalties upon them, see Unit Curse.
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  • Unit Enchantment is a Spell Type and category of spells in Master of Magic. Like all other Enchantments, Unit Enchantments are meant to have a permanent effect - lasting as long as the Enchantment remains in play. Spells in this category are meant to be used on the caster's own units, to improve their combat performance or protect them from harm. Almost all Unit Enchantments have two versions - an overland version and a combat version. The overland version is more costly, but can continuously affect the unit for a long period of time. The combat version, while cheaper, bestows its bonuses only for the duration of combat. All Unit Enchantments must be targeted at a single friendly unit which will receive the spell's benefits. For similar spells that are cast on enemy units to inflict penalties upon them, see Unit Curse. The overland version of a Unit Enchantment requires an Upkeep Cost, which must be paid in File:Icon Mana.png at the start of each turn. Failure to pay the cost results in the Unit Enchantment dissipating, and usually taking part or all of its permanent effects with it. Combat versions of the same Unit Enchantments do not have Upkeep Costs, as they do not last beyond the end of the battle. The majority of Unit Enchantments work to increase a unit's combat properties, or to give the unit a new ability it did not previously have. Some Unit Enchantments bestow some sort of protection or ability that may not be acquired in any other way. There is a total of 32 different Unit Enchantments in Master of Magic, belonging to different Realms. The File:Icon Life.png specializes in these, having no less than 10 Unit Enchantments. The File:Icon Death.png and File:Icon Chaos.png realms lean less towards Unit Enchantments (with 3 spells each from this category), and more towards Unit Curses inflicted on the enemy. Rival wizards can get rid of an enemy's Unit Enchantments by casting Dispel Magic on an enchanted unit, or a Disenchant Area spell on the unit's army stack. The Unit Enchantment's own caster may cancel it at any time on the overland map, to conserve File:Icon Mana.png when necessary. If a unit is destroyed, in combat or otherwise, all Unit Enchantments affecting it will dissipate instantly.
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