About: Xenogears Walkthrough/Page 7   Sponge Permalink

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No chance of getting back to the surface at this point in time. Just gotta move forward, ya' know? Use the circular elevator platform to leave the Gear dock. You'll find Shevat's "overworld" screen. First keep checking around the SW section of the outer ring path until you get a DAWN ROCK, then head toward the red marker labeled "Aphel Aura", the ol' capital. Seriously though, where else could you MOVE a capital on this flying fortress?

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  • Xenogears Walkthrough/Page 7
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  • No chance of getting back to the surface at this point in time. Just gotta move forward, ya' know? Use the circular elevator platform to leave the Gear dock. You'll find Shevat's "overworld" screen. First keep checking around the SW section of the outer ring path until you get a DAWN ROCK, then head toward the red marker labeled "Aphel Aura", the ol' capital. Seriously though, where else could you MOVE a capital on this flying fortress?
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  • No chance of getting back to the surface at this point in time. Just gotta move forward, ya' know? Use the circular elevator platform to leave the Gear dock. You'll find Shevat's "overworld" screen. First keep checking around the SW section of the outer ring path until you get a DAWN ROCK, then head toward the red marker labeled "Aphel Aura", the ol' capital. Seriously though, where else could you MOVE a capital on this flying fortress? If you take the first elevator down here in Aphel Aura there is a save point. After scoping out the area around the save point, I discovered that there was nothing of interest, so you know what that means. If you aren't collecting NPC conversations, get your back up to "ground" level. You'll want to make your way as far NW as you can. When you reach the path with the clotheslines and propellers hanging above, you can go into the nearby door and down the elevator to find a Gear shop. Stuff is quite expensive these days, so be sure to sell any gold or such you've been holding on to in your item list. Melt the gold! Strengthen the Gears! Now just outside of the Gear hut nearby is a lift that will go down. Take it, and enter the other hut on the end of the short path. Inside, check the doll on the table to find the DUSK ROCK. Go ahead and get the next part of the story here by going upstairs and checking the rocking horse to speak with Maria again. Return on the windy path back toward the shaggy dog until you see the door just W of and a level down from the shaggy dog. Go in that door to find the secret Chu-Chu resistance movement hiding behind! This place is important for item hunters. First of all, there's an item shop. Don't waste too much G there, though. Gear parts, remember? Well, maybe get 10 of the new item PHYSIMENTSOL in case you need to remove an assortment of ailments in the future. If you have all three (3) badges from the mini-games we've accomplished so far, meaning the RPS BADGE, H&S BADGE, and the TAG BADGE, then speak with the green Chu directly W from the item counter between the central displays to exchange them for a CHARGER A (would you believe it, it shows up as A CHARGER on the actual Gear equip screen wtf fire that translator) and a POWER RING S! That rocks, seeing as the badges were doing an incredible amount of nothing for us thus far!! Oh that's right, you don't know what these 2 pieces of equip do. The A CHARGER is the winner in this pot. It lets you charge 50 Fuel per charge in battle instead of the usual like... 20? 30? I don't remember the exact base charge number right now, but I think it's 30. The POWER RING S is just attack +5. You got one earlier. Well, if anything, take with you the pride of knowing that you're number one (1) when it comes to mini-games! Truth be told you can toss this junk out and have no less of a problem beating the game. I just try to sound excited about it all because... well, sometimes going above and beyond to complete things rewards you with something incomparable to the efforts spent :) In a negative way :) In the SE corner of this Chu room there is a grey Chu that asks about the demeanor of all of the -Lambs-. Say to him that some of them are actually assholes and he'll give you two (2) AQUASOL S's and an AQUASOL DX. Talk to the pink Chu on top of the display lamp by jumping off of the green Chu's head nearby. You don't need to land next to it, just mash File:X Button.png and let it speak to you as you fall to the ground. It's just dialogue, but it's required to get the DARK ROCK in a few minutes. Now take the elevator under the balcony in here to descend to a lower level. If you have a SPIDER WEB in your inventory still you will not be required to pay 50 G for a fishing thread from the person out the W exit from this fountainy area. If no web, then purchase a fishing thread from the person out the W exit from this fountainy area. Climb to the top of the fountain itself and inspect it to trigger a scene where you can fish, without bait. Just select "Reel it in" until you get the very large fish with the DARK ROCK in its something or other. Now with all 3 rocks, return to the save point that's under the first lift in Aphel Aura where we first entered. Remember the unassuming room? At the bottom of the lift, take the downstairs stairwell, then go through the door behind the bottom of the stairs. This lift was broken, but with our magic rocks we will move it now! Avast! The treasure trove of Aphel Aura! Inspect the E statue to find the CHU-CHU IDOL and to learn that upon receiving the item, Fei has been possessed and tries to convince people that imagination is bad for the heart. Shut up, Fei. Too much may be bad for the heart, but don't bash it in general. Without imagination this guide wouldn't be here. The N bookshelf will present curious dialogue from a friend of Chu-Chu's apparently. The W and lowest shelf has an LOAD of items. Here's what you get from the W shelf: This is what the 3 badges should have gotten for you. A just reward for hard work done, right? The 3 rocks reward could have been the A CHARGER and the POWER RING S, easily. Whatever, we got both sets of treasure anyway. When you're done shopping and scaring the citizens of Aphel Aura (if you can't afford all of the Gear upgrades don't fret too much, just make a point to come back as soon as you get the G) then leave to the map of Shevat and enter by the large white angel statue that goes to the palace.
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