About: E3M6: Chambers of Torment   Sponge Permalink

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File:Quake1.gif E3M6: Chambers of Torment Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The player must search for the Silver Key and Gold Key in order to proceed. The player also must collect the third Rune while killing Vores, which return in this level if E3M7 has not been played. Unlike other levels, this level was made by two designers, Tim Willits and American McGee. This level also combines the Runic and Wizard themes.

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  • E3M6: Chambers of Torment
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  • File:Quake1.gif <default>E3M6: Chambers of Torment</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The player must search for the Silver Key and Gold Key in order to proceed. The player also must collect the third Rune while killing Vores, which return in this level if E3M7 has not been played. Unlike other levels, this level was made by two designers, Tim Willits and American McGee. This level also combines the Runic and Wizard themes.
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  • File:Quake1.gif <default>E3M6: Chambers of Torment</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] Chambers of Torment is the sixth and final level of The Netherworld. It revolves around the large central courtyard, which is filled with Lava. The level's start is also an outdoor area. There are numerous corridors and rooms for the player to explore, some of them featuring Nail Traps or treacherous Moving Platforms over Lava pools. The player must ultimately reach the bridge above the central courtyard, which leads to the Rune and the exit portal. The player must search for the Silver Key and Gold Key in order to proceed. The player also must collect the third Rune while killing Vores, which return in this level if E3M7 has not been played. Unlike other levels, this level was made by two designers, Tim Willits and American McGee. This level also combines the Runic and Wizard themes.
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