Description: The caster summons a 21 hit die greater air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 21 hit die greater water elemental is automatically summoned to replace it. This process continues with a greater earth elemental and greater fire elemental until the spell expires. After the fire elemental, no more are summoned.
| Attributes | Values |
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| rdfs:label
| - Elemental Swarm
- Elemental swarm
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| rdfs:comment
| - Description: The caster summons a 21 hit die greater air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 21 hit die greater water elemental is automatically summoned to replace it. This process continues with a greater earth elemental and greater fire elemental until the spell expires. After the fire elemental, no more are summoned.
- You summon a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 24 HD water elemental is automatically summoned to replace it. This process continues with an earth and fire elemental until the spell expires. After the fire elemental, no more are summoned.
- Level: , , , , Components: V, S Casting Time: 10 minutes Range: Medium (100 ft. + 10 ft./level) Effect: Two or more summoned creatures, no two of which can be more than 30 ft. apart Duration: 10 min./level (D) Saving Throw: None Spell Resistance: No
- [[Category:]] Elemental Swarm was a conjuration spell that summoned between two and eight large elementals, one to four huge elementals, and one greater elemental, whose element depended on the plane from which they were summoned.
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| dcterms:subject
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| level innate
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| persist
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| quicken
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| level druid
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| maximize
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| innatelevel
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| still
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| silent
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| spellresistance
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| druidlevel
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| spell resistance
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| empower
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| Immunity
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| dbkwik:forgotten-r...iPageUsesTemplate
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| dbkwik:forgottenre...iPageUsesTemplate
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| dbkwik:nwn2/proper...iPageUsesTemplate
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| dbkwik:freed20/pro...iPageUsesTemplate
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| Range
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| Name
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| save
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| DESC
| - The caster summons a 21 hit die greater air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 21 hit die greater water elemental is automatically summoned to replace it. This process continues with a greater earth elemental and greater fire elemental until the spell expires. After the fire elemental, no more are summoned.
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| school3e
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| domains3e
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| dbkwik:nwn/property/wikiPageUsesTemplate
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| Components
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| Duration
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| Icon
| - Is elementalswarm.jpg
- is_eleswarm.gif
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| counters
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| Area
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| extend
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| School
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| Descriptor
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| abstract
| - Description: The caster summons a 21 hit die greater air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 21 hit die greater water elemental is automatically summoned to replace it. This process continues with a greater earth elemental and greater fire elemental until the spell expires. After the fire elemental, no more are summoned.
- You summon a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 24 HD water elemental is automatically summoned to replace it. This process continues with an earth and fire elemental until the spell expires. After the fire elemental, no more are summoned.
- Level: , , , , Components: V, S Casting Time: 10 minutes Range: Medium (100 ft. + 10 ft./level) Effect: Two or more summoned creatures, no two of which can be more than 30 ft. apart Duration: 10 min./level (D) Saving Throw: None Spell Resistance: No
- [[Category:]] Elemental Swarm was a conjuration spell that summoned between two and eight large elementals, one to four huge elementals, and one greater elemental, whose element depended on the plane from which they were summoned.
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| is Spell
of | |
| is 9th spell
of | |