Description: The caster summons a 21 hit die greater air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 21 hit die greater water elemental is automatically summoned to replace it. This process continues with a greater earth elemental and greater fire elemental until the spell expires. After the fire elemental, no more are summoned.
Attributes | Values |
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rdfs:label
| - Elemental Swarm
- Elemental swarm
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rdfs:comment
| - Description: The caster summons a 21 hit die greater air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 21 hit die greater water elemental is automatically summoned to replace it. This process continues with a greater earth elemental and greater fire elemental until the spell expires. After the fire elemental, no more are summoned.
- You summon a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 24 HD water elemental is automatically summoned to replace it. This process continues with an earth and fire elemental until the spell expires. After the fire elemental, no more are summoned.
- Level: , , , , Components: V, S Casting Time: 10 minutes Range: Medium (100 ft. + 10 ft./level) Effect: Two or more summoned creatures, no two of which can be more than 30 ft. apart Duration: 10 min./level (D) Saving Throw: None Spell Resistance: No
- [[Category:]] Elemental Swarm was a conjuration spell that summoned between two and eight large elementals, one to four huge elementals, and one greater elemental, whose element depended on the plane from which they were summoned.
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dcterms:subject
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level innate
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persist
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quicken
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level druid
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maximize
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innatelevel
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still
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silent
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spellresistance
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druidlevel
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spell resistance
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empower
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Immunity
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dbkwik:forgotten-r...iPageUsesTemplate
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dbkwik:forgottenre...iPageUsesTemplate
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dbkwik:nwn2/proper...iPageUsesTemplate
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dbkwik:freed20/pro...iPageUsesTemplate
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Range
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Name
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save
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DESC
| - The caster summons a 21 hit die greater air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 21 hit die greater water elemental is automatically summoned to replace it. This process continues with a greater earth elemental and greater fire elemental until the spell expires. After the fire elemental, no more are summoned.
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school3e
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domains3e
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dbkwik:nwn/property/wikiPageUsesTemplate
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Components
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Duration
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Icon
| - Is elementalswarm.jpg
- is_eleswarm.gif
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counters
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Area
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extend
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School
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Descriptor
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abstract
| - Description: The caster summons a 21 hit die greater air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 21 hit die greater water elemental is automatically summoned to replace it. This process continues with a greater earth elemental and greater fire elemental until the spell expires. After the fire elemental, no more are summoned.
- You summon a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 24 HD water elemental is automatically summoned to replace it. This process continues with an earth and fire elemental until the spell expires. After the fire elemental, no more are summoned.
- Level: , , , , Components: V, S Casting Time: 10 minutes Range: Medium (100 ft. + 10 ft./level) Effect: Two or more summoned creatures, no two of which can be more than 30 ft. apart Duration: 10 min./level (D) Saving Throw: None Spell Resistance: No
- [[Category:]] Elemental Swarm was a conjuration spell that summoned between two and eight large elementals, one to four huge elementals, and one greater elemental, whose element depended on the plane from which they were summoned.
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is Spell
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is 9th spell
of | |