About: Poor Predictable Rock   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Curious tendency observed in Elemental Rock-Paper-Scissors universes, where one element will beat another. (Water beats Fire, Fire beats Ice, etc.) These universes often have someone who will completely devote themselves to a particular element. Sometimes they will have entire cultures with that devotion. Interestingly in actual rock-scissors-paper, throwing the same hand every time is a valid tactic against an inexpert opponent. Basically nobody expects a player to play the same hand twice or more. There are even names for the tactic, among those who care about such things

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  • Poor Predictable Rock
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  • Curious tendency observed in Elemental Rock-Paper-Scissors universes, where one element will beat another. (Water beats Fire, Fire beats Ice, etc.) These universes often have someone who will completely devote themselves to a particular element. Sometimes they will have entire cultures with that devotion. Interestingly in actual rock-scissors-paper, throwing the same hand every time is a valid tactic against an inexpert opponent. Basically nobody expects a player to play the same hand twice or more. There are even names for the tactic, among those who care about such things
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dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • Curious tendency observed in Elemental Rock-Paper-Scissors universes, where one element will beat another. (Water beats Fire, Fire beats Ice, etc.) These universes often have someone who will completely devote themselves to a particular element. Sometimes they will have entire cultures with that devotion. ...what that means is that they have some very obvious weaknesses. Curiously, usually only the heroes get the idea of diversifying their elements. Either that, or the one-element specialists are fully aware of their situation and develop various tricks and techniques that allow them to defend, to varying degrees, against those elements which counter theirs - so that Scissors Cuts Rock. In some settings, this could even be seen as a kind of Min-Maxing - specializing in one element to the point where you can just brute-force your way past a more generalist opponent, at the potential cost of losing hard to other specialists who counter your element. Interestingly in actual rock-scissors-paper, throwing the same hand every time is a valid tactic against an inexpert opponent. Basically nobody expects a player to play the same hand twice or more. There are even names for the tactic, among those who care about such things Compare Crippling Overspecialisation. Examples of Poor Predictable Rock include:
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