About: Poison (effect)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This effect is removed by the Image:Medic.gif Medic skill, Image:Recover.gif Recover. Back to Status Effects

AttributesValues
rdfs:label
  • Poison (effect)
rdfs:comment
  • This effect is removed by the Image:Medic.gif Medic skill, Image:Recover.gif Recover. Back to Status Effects
  • Poison is a negative effect that lowers attributes. When a character takes damage from an attack with a poisoned weapon, touches an item smeared with contact poison, consumes poisoned food or drink, or is otherwise poisoned, he must make a Fortitude saving throw. If he fails, he takes the poison’s initial damage (usually ability damage). Even if he succeeds, he typically faces more damage 1 minute later, which he can also avoid with a successful Fortitude saving throw. The Fortitude save DC against a creature’s natural poison attack is equal to 10 + ½ poisoning creature’s racial HD + poisoning creature’s Con modifier (the exact DC is given in the creature’s descriptive text).
  • Poison affects players and monsters by dealing damage over time, even outside of combat. A mob becomes poisoned through contact with a poisoned weapon, a trapped object, or a poisonous monster, such as a Poison Spider. It can be cured by dying, or with a File:Cure poison Potion.png cure poison potion or File:Poison antidote.png poison antidote, antidotes having the additional benefit of resistance from poison for a short time. Weapons can be poisoned with the weapon poison potion. Only certain categories of weapons can be poisoned: daggers, arrows, spears, throwing knives, and darts.
  • Poison is an effect that is common in many games, most noticeably RPG games. While poison is typically uncommon in fighting games, the first noticeable example of a character that can inflict poison on an opponent is Shiki from Samurai Showdown.
dcterms:subject
dbkwik:granado-esp...iPageUsesTemplate
dbkwik:mugen/prope...iPageUsesTemplate
dbkwik:sotnw/prope...iPageUsesTemplate
abstract
  • Poison is an effect that is common in many games, most noticeably RPG games. While poison is typically uncommon in fighting games, the first noticeable example of a character that can inflict poison on an opponent is Shiki from Samurai Showdown. A character that is poisoned will slowly have their health drained over time. Normally, this effect is not possible outside of a fullgame environment in M.U.G.E.N without repeatedly hitting the opponent. However, a poison effect can be accomplished by taking advantage of a glitch in M.U.G.E.N's Reversaldef controller. The first character in M.U.G.E.N to utilize this glitch was Umbreon by ShowBuySpirit.
  • Poison affects players and monsters by dealing damage over time, even outside of combat. A mob becomes poisoned through contact with a poisoned weapon, a trapped object, or a poisonous monster, such as a Poison Spider. It can be cured by dying, or with a File:Cure poison Potion.png cure poison potion or File:Poison antidote.png poison antidote, antidotes having the additional benefit of resistance from poison for a short time. Weapons can be poisoned with the weapon poison potion. Only certain categories of weapons can be poisoned: daggers, arrows, spears, throwing knives, and darts. Poison from monsters causes damage around once every 20 seconds (~34 game ticks). It can be stalled by logging out before the 20th second passes. The player will be damaged five times with one value, which then decreases by one, hitting five times with the lower value, and so on. This process can be reset by getting poisoned again. There is no specific hit splat for poison. This feature is only present in RuneScape 2.
  • Poison is a negative effect that lowers attributes. When a character takes damage from an attack with a poisoned weapon, touches an item smeared with contact poison, consumes poisoned food or drink, or is otherwise poisoned, he must make a Fortitude saving throw. If he fails, he takes the poison’s initial damage (usually ability damage). Even if he succeeds, he typically faces more damage 1 minute later, which he can also avoid with a successful Fortitude saving throw. The Fortitude save DC against a creature’s natural poison attack is equal to 10 + ½ poisoning creature’s racial HD + poisoning creature’s Con modifier (the exact DC is given in the creature’s descriptive text). One dose of poison smeared on a weapon lasts for 3 rounds, and while the poison is still potent, the wielder of the poisoned weapon may poison as many targets as can be hit in that time. However, since applying the poison is a full round action, it can be difficult to poison 2 or more targets with a single dose. Although supernatural and spell-like poisons are possible, poisonous effects are almost always extraordinary. Use of the Heal skill will remove the poison upon a successful DC check of 15. However, it will not remove any ability score damage resulting from the poison's effect. Rest or recuperative spells are needed to repair ability score damage caused by poison. Special: A Giant spider animal companion will receive Poisonous attacks for free at 1st level allowing them to do Strength damage with their attacks.
  • This effect is removed by the Image:Medic.gif Medic skill, Image:Recover.gif Recover. Back to Status Effects
is wikipage disambiguates of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software