About: Patch Notes/2005-05-04   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Construction of the Arenas is complete, and heroes of all Security Levels are encouraged to check them out. * Arenas are located in Galaxy City, Talos Island, and Peregrine Island. * All events are interlinked. This means players joining events in Galaxy City’s arena can play against players who joined in Talos Island or Peregrine Island. * Joining events is as easy as entering the arena lobbies and clicking on any available Battle Terminal. * Events are broken down into Weight Classes, ensuring a more even fight between the heroes involved. * You can join events in weight classes lower than your current Security Level allows. Doing this will automatically Exemplar you down to the appropriate level for the Weight Class. * Stores inside the arenas sell small Inspiratio

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  • Patch Notes/2005-05-04
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  • Construction of the Arenas is complete, and heroes of all Security Levels are encouraged to check them out. * Arenas are located in Galaxy City, Talos Island, and Peregrine Island. * All events are interlinked. This means players joining events in Galaxy City’s arena can play against players who joined in Talos Island or Peregrine Island. * Joining events is as easy as entering the arena lobbies and clicking on any available Battle Terminal. * Events are broken down into Weight Classes, ensuring a more even fight between the heroes involved. * You can join events in weight classes lower than your current Security Level allows. Doing this will automatically Exemplar you down to the appropriate level for the Weight Class. * Stores inside the arenas sell small Inspiratio
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dbkwik:cityofheroe...iPageUsesTemplate
dbkwik:paragon/pro...iPageUsesTemplate
abstract
  • Construction of the Arenas is complete, and heroes of all Security Levels are encouraged to check them out. * Arenas are located in Galaxy City, Talos Island, and Peregrine Island. * All events are interlinked. This means players joining events in Galaxy City’s arena can play against players who joined in Talos Island or Peregrine Island. * Joining events is as easy as entering the arena lobbies and clicking on any available Battle Terminal. * Events are broken down into Weight Classes, ensuring a more even fight between the heroes involved. * You can join events in weight classes lower than your current Security Level allows. Doing this will automatically Exemplar you down to the appropriate level for the Weight Class. * Stores inside the arenas sell small Inspirations as well as some useful Temporary Powers. These powers can only be used during Arena matches. * Event Creators can set their own ground rules for events that they initiate. These include No Travel Powers, No Pool Powers, Max Recovery (extremely fast Endurance recovery), Limit Stealth Powers, and Tactical Start (all players start the match with 0 Endurance). Some ground rules will disable PVP Rating. * Duels are one on one battles. These do not count towards PVP Rating. * Team Duels are battles with 2 or more people per side. * Battle Royals and Team Battle Royals are battles with three or more sides. * Pentad Challenges are Team Duels that require one Blaster, one Controller, one Defender, one Scrapper, and one Tanker on each team (no more, no less). * Supergroup Rumbles are set up between the leaders of two Supergroups, and limit combatants to belonging to one or the other Supergroup in order to participate. This means that the largest possible battle is 65 people versus 65 people. Once we fix a technical problem, we want to increase this to 75 vs 75 to match the maximum supergroup size. * The default Arena matches are 10 minute Deathmatch. You have 10 minutes to defeat your opponent(s) as many times as possible. 20 and 30 minute matches are also available. * Other Arena possibilities are Last Man Standing, which are single elimination matches or Domination Matches, where teams share a pool of “lives”, and when they are all used up, the entire team loses the match. * When you are defeated in a Last Man Standing match, you can come back as a floating camera and watch the action. Cameras are invisible to other players, and intangible (so they can pass through you without incident). Outside observers can also watch matches in progress as cameras, as long as the Event Creator allows it. Cameras are not allowed to chat to any other player in the game. * A Chess-style ranking system has been implemented to track your skill in PvP. All players begin with a 1500 Rating. Defeating someone of a higher rating than you will give you more points added on your Rating than defeating someone of a lower rating than yourself. Inversely, losing to someone of a lower rating than you will cost you more points off your rating than losing to someone of a higher rating than yourself. You can see any other player’s rating on the Battle Terminals or by right clicking on them.
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