About: Doom Classic   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Doom Classic is an iPhone/iPod touch port of Ultimate Doom developed by id Software. According to the development notes released by id, the port is based on PrBoom and uses OpenGL rendering and controls similar to the Wolfenstein 3D classic title. Since it is derived from a GPL codebase, the source code was made available. It was made available in the iPhone App Store on October 31, 2009. All of the classic monsters appear in game, along with all the classic weapons.

AttributesValues
rdfs:label
  • Doom Classic
  • Doom Classic
rdfs:comment
  • Doom Classic is an iPhone/iPod touch port of Ultimate Doom developed by id Software. According to the development notes released by id, the port is based on PrBoom and uses OpenGL rendering and controls similar to the Wolfenstein 3D classic title. Since it is derived from a GPL codebase, the source code was made available. It was made available in the iPhone App Store on October 31, 2009. All of the classic monsters appear in game, along with all the classic weapons.
  • Doom Classic es un videojuego FPS (First Person Shooter o disparos en primera persona) desarrollado por id Software exclusivo para dispositivos iOS (iPhone, iPod Touch y iPad). Es una portación completa del Ultimate Doom. Fue lanzado el 31 de octubre de 2009 en AppStore. Todos los monstruos clásicos aparecen en el juego, junto con todas las armas clásicas.
dcterms:subject
antes
  • PrBoom
titulo
  • Doom Classic
dbkwik:resource/KeRSD9m8zjXLeBTgxqGZIQ==
  • -o-
dbkwik:es.doom/pro...iPageUsesTemplate
dbkwik:doom/proper...iPageUsesTemplate
abstract
  • Doom Classic es un videojuego FPS (First Person Shooter o disparos en primera persona) desarrollado por id Software exclusivo para dispositivos iOS (iPhone, iPod Touch y iPad). Es una portación completa del Ultimate Doom. Fue lanzado el 31 de octubre de 2009 en AppStore. De acuerdo con las notas de desarrollo publicados por id Software, el port se basa en PrBoom y utiliza renderizado OpenGL y controles similares a los del título clásico Wolfenstein 3D. Se deriva de una base de código GPL, del cual se puso a disposición en forma gratuita el código fuente. Esta portación está incluido con una copia del Ultimate DOOM.WAD, que coincide con la versión tradicional 1.9ud. Todos los monstruos clásicos aparecen en el juego, junto con todas las armas clásicas.
  • Doom Classic is an iPhone/iPod touch port of Ultimate Doom developed by id Software. According to the development notes released by id, the port is based on PrBoom and uses OpenGL rendering and controls similar to the Wolfenstein 3D classic title. Since it is derived from a GPL codebase, the source code was made available. It was made available in the iPhone App Store on October 31, 2009. All of the classic monsters appear in game, along with all the classic weapons.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software