Hunters are excellent marksmen whose weak point is their low Defense. They have one of the strongest attacks in the game, Ultima Shot, which deals triple damage, and whose high 32 MP cost means that Hunters will have to wait four turns before using it; one strategy is to pair them with something that can restore MP, such as the bangaa Cannoneer and moogle Flintlock jobs, or access to Recharge via High Magick. Another strategy to speed up the wait for Ultima Shot is to use Clan Privileges, such as MP Channeling (units gain 20 MP each turn, double the normal amount) or MP Efficiency (MP costs halved), each of which will allow the use of Ultima Shot in two turns. If Halve MP is used as the Hunter's passive ability alongside these Clan Privileges, he or she will be able to use Ultima Shot cons
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| - Hunters are excellent marksmen whose weak point is their low Defense. They have one of the strongest attacks in the game, Ultima Shot, which deals triple damage, and whose high 32 MP cost means that Hunters will have to wait four turns before using it; one strategy is to pair them with something that can restore MP, such as the bangaa Cannoneer and moogle Flintlock jobs, or access to Recharge via High Magick. Another strategy to speed up the wait for Ultima Shot is to use Clan Privileges, such as MP Channeling (units gain 20 MP each turn, double the normal amount) or MP Efficiency (MP costs halved), each of which will allow the use of Ultima Shot in two turns. If Halve MP is used as the Hunter's passive ability alongside these Clan Privileges, he or she will be able to use Ultima Shot cons
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abstract
| - Hunters are excellent marksmen whose weak point is their low Defense. They have one of the strongest attacks in the game, Ultima Shot, which deals triple damage, and whose high 32 MP cost means that Hunters will have to wait four turns before using it; one strategy is to pair them with something that can restore MP, such as the bangaa Cannoneer and moogle Flintlock jobs, or access to Recharge via High Magick. Another strategy to speed up the wait for Ultima Shot is to use Clan Privileges, such as MP Channeling (units gain 20 MP each turn, double the normal amount) or MP Efficiency (MP costs halved), each of which will allow the use of Ultima Shot in two turns. If Halve MP is used as the Hunter's passive ability alongside these Clan Privileges, he or she will be able to use Ultima Shot constantly, for it would only cost 8 MP. The Sidewinder ability does not count as a long-ranged weapon attack, and therefore bypasses the law against long range weapons. Hunters have lost their Capture skill—it was rendered useless by the removal of the Morpher job.
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