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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AirCoaster can be used for performance benchmarks across different iDevices by comparing how the frame rate varies from device to device running the exact same track. This information is displayed in the right-hand corner. This can also measure how different tracks run on different iOS systems.

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rdfs:label
  • Frames Per Second
  • Frames per second
rdfs:comment
  • AirCoaster can be used for performance benchmarks across different iDevices by comparing how the frame rate varies from device to device running the exact same track. This information is displayed in the right-hand corner. This can also measure how different tracks run on different iOS systems.
  • Frames per second (fps) refers to the number of video frames displayed each second.
  • The number of frames per second (abbreviated to FPS) technically describes the rate of video frame update of the whole screen per second, but mostly can impact image transition smoothness. This rate is often described in hertz (Hz), a frequency in cycles per second. Generally, the frames per second of a game does not help if it exceeds the refresh rate of the monitor (i.e. 60 Hz = 60 frames per second refresh on the monitor).
dcterms:subject
abstract
  • AirCoaster can be used for performance benchmarks across different iDevices by comparing how the frame rate varies from device to device running the exact same track. This information is displayed in the right-hand corner. This can also measure how different tracks run on different iOS systems.
  • The number of frames per second (abbreviated to FPS) technically describes the rate of video frame update of the whole screen per second, but mostly can impact image transition smoothness. This rate is often described in hertz (Hz), a frequency in cycles per second. Generally, the frames per second of a game does not help if it exceeds the refresh rate of the monitor (i.e. 60 Hz = 60 frames per second refresh on the monitor). In games like World of Warcraft, a lot of pressure is put on trying to keep the rate as high as possible, but is generally considered more important in faster action games like first-person shooters.
  • Frames per second (fps) refers to the number of video frames displayed each second.
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