About: Breathe Fire   Sponge Permalink

An Entity of Type : dbkwik:resource/aByIACX4GfX2AuBTWwXnbQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The caster gains the ability to breathe fire three times during the rest of the day. Fire breath can be aimed at a group or character within 24 yards - subject to the normal rules for targeting spells. The breath is cone-shaped, 24 yards long and 4 yards wide at its widest point. All targets within this area are automatically hit and suffer 2D4 W with a S of 4. Flammable targets take additional damage (see Fire).

AttributesValues
rdf:type
rdfs:label
  • Breathe Fire
rdfs:comment
  • The caster gains the ability to breathe fire three times during the rest of the day. Fire breath can be aimed at a group or character within 24 yards - subject to the normal rules for targeting spells. The breath is cone-shaped, 24 yards long and 4 yards wide at its widest point. All targets within this area are automatically hit and suffer 2D4 W with a S of 4. Flammable targets take additional damage (see Fire).
Level
  • Elemental 3
dcterms:subject
animresize
  • 210(xsd:integer)
anim
  • Breathe Fire.gif
Require
  • 1000(xsd:integer)
Spell
  • Breathe Fire
enhancer
  • No
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Range
  • 24(xsd:integer)
Sound
  • Yes
filename
  • Breath_Fire_emote.ogg
Name
  • Breathe Fire
MP
  • 10(xsd:integer)
DESC
  • Sound when activating the emote.
dbkwik:wfrp1e/prop...iPageUsesTemplate
Members
  • Yes
Ingredients
  • A Dragon tongue
Update
  • Members' Loyalty Programme – Now Available!
Title
  • Breathe Fire Emote
Duration
  • 3(xsd:integer)
Release
  • 2011-06-28(xsd:date)
Time
  • 4(xsd:double)
abstract
  • The caster gains the ability to breathe fire three times during the rest of the day. Fire breath can be aimed at a group or character within 24 yards - subject to the normal rules for targeting spells. The breath is cone-shaped, 24 yards long and 4 yards wide at its widest point. All targets within this area are automatically hit and suffer 2D4 W with a S of 4. Flammable targets take additional damage (see Fire).
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